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		<title>Simplified and Abstracted Geometry for Forward Dynamics - Revision history</title>
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		<title>D Wilkie at 18:13, 8 February 2007</title>
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				<updated>2007-02-08T18:13:54Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
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		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 18:13, 8 February 2007&lt;/td&gt;
		&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;''Draft''&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;(&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;eventually &lt;/ins&gt;this will be &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;fixed&lt;/ins&gt;...)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;==Abstract==&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;==Introduction==&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;	Before the ascent of CAD programs in engineering design, engineers worked with what mathematics and formalisms they could, but had to fill the gaps with intuition and guesswork.&amp;#160; They designed on paper and on the physical object itself.&amp;#160; For example, World War I era engineers designed propellers not with strict mathematical models, but with a visual sense of what a propeller should look like.&amp;#160; Some of the geometric design for the propellers could be done on paper, but this too was an artistic and generally inefficient method of design.&amp;#160; With the advent of CAD, however, vast new design spaces opened up, allowing engineers to efficiently model their ideas in silico and effectively communicate their ideas to others in a mathematically precise way.&amp;#160; Many testing and tuning problems are still handled by engineers in a manner similar to the pre-CAD design practice: computational processes are used when possible, but most of the work is done by the engineers getting their hands dirty on the physical object.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;	It is trivial to say that were testing, tuning, and other tasks done accurately in silico instead of on physical systems, there would be improvements in the efficiency and quality of the design process.&amp;#160; Computer simulation of complex mechatronic systems offers many advantages over reliance on physical prototyping and analytical formalisms.&amp;#160; In simulation, the system can be placed in conditions in which it would risk damage or destruction.&amp;#160; In fact, it may be pertinent to some technical inquiries to damage or destroy the system intentionally.&amp;#160; Needless to say, such damages and risks impose a heavy cost on engineering teams who are testing on physical systems.&amp;#160; Even tests with a low risk of damage to the system have a higher cost than equivilent tests done with simulation.&amp;#160; Simulation also provides a boon to empirical testing as the exact conditions can be replicated for every expirement, something that is implossible with testing done on physical systems.&amp;#160; Tests can also be run faster than &amp;quot;real time&amp;quot; and in parallel, allowing an engineering team to test in and hour conditions that would take years to test on physical systems.&amp;#160; &lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;	//THIS IS A BAD PARAGRAPH//Given the desirability of replacing physical systems with appropriate simulations in the design cycle, one must ask: why isn't this done?&amp;#160; The answer is that to a large extent it is done: it's common practice to use simulation for such things as FEA, fluid dynamics, etcetera.&amp;#160; However, there are many other problems for which no computationally efficient model exists that can produce results with a great enough fidelity to forgo physical testing.&amp;#160; One example of this is the simulation of the forward dynamics of robotic systems with many&amp;#160; DOFs.&amp;#160; If such simulation could be done efficiently with satisfactory fidelity, it could be incorperated at many points in the design cycle.&amp;#160; For examlpe, it could be used as an objective function for evaluating design alternatives.&amp;#160; This kind of simulation would also be useful for path planning.&amp;#160; Traditional path planning now is done strictly with kinematic constraints incorperated, few if any dynamic properties.&amp;#160; This has the disadvantage of not being able to elegently take into account physics within the path planning.&amp;#160; Such an absence means that a path cannot be optimized for minimizing power usage or torques, and the path my incorrectly treat operations such as cantilevering over a crevice of crawling over obstacles.&amp;#160; Additionally, new and promising robotic designs focusing on reconfigurability will require multibody dynamical simulation to ensure that new configurations are stable and can effect the desired task.&amp;#160; The high dimensionality of this kind of dynamic path planning has made it largely infeasible.&amp;#160; &lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;	These simulations might be feasible, however, if efficient models can be derived for the system and the problem at hand.&amp;#160; In the CAD models of these systems, there are an &amp;quot;irrelevant many and a vital few&amp;quot;[simulation book...] for dynamics simulation.&amp;#160; Both the geometric model and the assembly of the system as described in a CAD program are up for abstraction and simplification.&amp;#160; What homomorphism is appropriate depends on the context:&amp;#160; a robot walking straight will require a much simpler representation than one undergoing unpredictable actions in a complex environment.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;	//FAILS TO MENTION CURRENT FORWARD DYNAMICS ALGORITHMS TIME DEPENDENCY ON DOFs/JOINTS//The need for simulation and abstraction of robot and mechanism geometry arises out of the large size of CAD data and the computational cost of simulations involving them. Typical tessellations for CAD data viewing, inside CAD programs, results in a very high number of triangles, more than can be effectively simulated with current hardware. Even with hardware advances, it will always be advantageous in some situations to cull away data irrelevent to answering a posed technical problem. The motivation for simplification and abstraction then exists, but how to simplify or abstract the system is a question that to our knowledge has not been addressed in the area of forward dynamics simulation incorperating geometric data.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;	&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;	Geometric simplification has played an important role in the computer graphics field by allowing believable viewing of scenes too complex for timely computation. However, the approaches used in computer graphics for geometric simplification have as their goal the realistic portrayal of a scene to a viewer, not the similarity between the simplified or abstracted system and the physical ground truth. In physical simulations, the model does not need to look like the original. If a robot's legs can be abstracted as a pair of oval wheels that hit contact points appropriately, this might be acceptable for a physical simulation. However, it would be completely inappropriate for a graphical system. This offers a freedom of abstraction and simplification that does not exist in the graphics world. However, other constraints apply: in rigid-body dynamics simulations of robots and complex mechanisms, geometry plays a key role in determining where the contact points, and thus collision joints, occur; different simplification methods will lead to different simulated results.&amp;#160; The choice of simplification method can be the determining factor of whether a simulation is accurate and efficient enough.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;// simplifications and abstractions must preserve certain semantics &lt;/del&gt;(&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;joints, contacts, and other)&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;// paragraph on contextual simplification and abstraction&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;//paper organization paragraph&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;==Background==&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;//paragraph introducing/justifying snake platform 	&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Snake-like robots [1] offer several advantages over conventional wheeled or legged robots. For example, robotic snakes have a low center of gravity, which makes them very stable when moving on inclines. In addition, if a snake-like robot were to fall over, it could easily recover by articulating its body in the proper way. Unlike their walking or wheeled counterparts, snake-like robots spread their weight out over a large area, thus exerting less force per unit area over the surface on which they are moving. This characteristic means that robots of &lt;/del&gt;this &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;class are better suited for moving over soil or sand, compared to wheeled and legged robots that are very likely to get stuck in such environments.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;We have designed a robotic snake capable of undergoing efficient rectilinear motion Currently, robotic snakes are available which can perform rectilinear motion by articulation each of their segments in a repeated sequence. A paper published in IEEE Transactions on Robotics and Automation titled “The Kinematics of Hyper-Redundant Robot Locomotion” [3] outlines various methods for accomplishing this task. In fact, this paper concentrates on creating rectilinear locomotion through body movements alone. Chirikjian classifies snake-like robots as either inextensible or extensible. The former are capable of only bending their segments with respect to each other while the latter can actually expand and contract like an accordion. He outlines several locomotion algorithms for robots of these types, but does not address the construction of such robots. We observe that robots of this family tend to be slow and require extensive operator input. In addition, the precise interaction between segments, which is required for efficient locomotion, can be difficult to achieve. “Limbless locomotion: Learning to crawl with a snake robot,” [1] goes to great detail in discussing the possible construction of inextensible snake-like robots, but does not settle on a particular design.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Our approach, developed through the study of these papers, as well as several prototypes that were built earlier in Philadelphia-area laboratories, proposes a completely new robotic snake design. This design does not fall into any of the previous classes, as our robot would propel itself using many small “feet”, with locomotion similar to that of a millipede. Obviously, a robot of this design &lt;/del&gt;will be &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;efficient at performing rectilinear motion&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Since this robot will actually walk, rather than drag itself, it should be capable of navigating rough terrains easily and efficiently&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;For this reason, it is expected that our design would be more maneuverable that existing prototypes&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;//rigid dynamics background&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;//geometric simplification background&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;//levels of detail background&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;//adaptive dynamics background&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;==Example Problem==&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; //Former paragraph was terrible: introduce better forward dynamics as example problem (too narrow?&lt;/del&gt;)&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;	The space of forward dynamics is far too large:&amp;#160; even a simple robotic system can have numerous torque inputs and can locomote over infinitely many terrains.&amp;#160; However, most of the actions possible for robotic systems will never be used, and most of the conceivable terrains will never be encountered.&amp;#160; The investigated scenarios are thus not chosen randomly from the space, but based on desired &amp;quot;behaviors&amp;quot; of our robotic system, such as rectilinear movement, following a curve, and cantilevering.*&amp;#160; Each of these behaviors will be undertaken on different terrains and with different paths with every model.&amp;#160; The models will then be independently evaluated within the context of the test.&amp;#160; &lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;	To derive our models, we decided to use our CAD model as a basis.&amp;#160; This is not necessary: in practice, an engineer could create a computable model from his knowledge of the design.&amp;#160; One advantage in deriving the simulation model from the CAD model is that, once the process is automated, the engineer is no longer required to repeat modeling work.&amp;#160; The automated process will also be more efficient, allowing for rapid, contextual modeling based on desired behaviors, terrains, paths, and any number of other parameters.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;//various methods of simplification and abstraction will be tested&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;	Perhaps the simplest mapping from a CAD model to a computationally efficient model for simulation is low detail mesh tesselation or mesh simplification.&amp;#160; This process takes as input either a high detail mesh or a CAD solid model and produces a lower detail mesh.&amp;#160; There are numerous algorithms for mesh simplification that have been in use in the graphics community for years.&amp;#160; (INVESTIGATE AND FORMALLY DESCRIBE TECHNIQUES TO USE.)&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;	Another method of CAD model geometric simplification is the use of convex hulls, bounding boxes, or geometric primitives (spheres, cylinders, capsules, etc.) to represent individual components.&amp;#160; (INSERT FORMAL DEFINITION OF CONVEX HULL AND INVESTIGATE TECHNIQUES TO USE.) In the engineering context, this mapping is complicated (as all the mappings discussed) by the fact that certain assembly interactions are determined in part by the geometry of the system: self-intersections caused by the abstractions are an example of this problem.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;	Less often done is the abstracting of sub-assemblies by more primitive assemblies, meshes, or primitives.&amp;#160; In graphics, such an abstraction would be visually distinct to such a degree that the technique would be useless (few movie audiences would accept a character whose legs had been replaced with rotating ovals).&amp;#160; In the context of simulation, however, such retinal properties are irrelevant.&amp;#160;  All that matters is the accuracy of the simulated variables of interest. (INVESTIGATE AND DESCRIBE ABSTRACTION PRACTICES HERE.&amp;#160; ALSO, PROBABLY GET RID OF &amp;quot;RETINAL&amp;quot; COMMENT.)&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;	&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;//evaluation will be based on divergence from physical result and computational cost: obvious trade off.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;==Approach==&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;//list of simplifications and abstractions that will be tested and how they were obtained.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;//Adams software paragraph and integration talk&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt; &lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;//definition of each simulation scenario&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;//specification of metrics: &lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;	//distance (based on least squares?) of simulated contact points from &lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;measured true contact points.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;	// difference in power, torque, output as from measured &lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;	//computational cost: cycles (how can these be measured in Adams? start count before hand and end after in perl or something?)&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;==Empirical Results==&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;==Conclusions==&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;==References==&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[http://gamma.cs.unc.edu/cohenj/Manocha-Cohen-Simplification.pdf Model Simplification(PDF)]&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[http://delivery.acm.org/10.1145/1080000/1073294/p936-redon.pdf?key1=1073294&amp;amp;key2=4836720611&amp;amp;coll=GUIDE&amp;amp;dl=GUIDE&amp;amp;CFID=1593890&amp;amp;CFTOKEN=71462887 Adaptive Dynamics(PDF)]&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[http://www.sciencedirect.com/science?_ob=MImg&amp;amp;_imagekey=B6TYR-4J6X4NY-1-11&amp;amp;_cdi=5625&amp;amp;_user=95578&amp;amp;_orig=search&amp;amp;_coverDate=04%2F30%2F2006&amp;amp;_sk=999619995&amp;amp;view=c&amp;amp;_alid=463329875&amp;amp;_rdoc=9&amp;amp;wchp=dGLbVzz-zSkzS&amp;amp;md5=8366a7529b7a9a9b6f606a1976d1c883&amp;amp;ie=/sdarticle.pdf Milling Machine Simplification(PDF)]&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[http://www.sciencedirect.com/science?_ob=MImg&amp;amp;_imagekey=B6TYR-49NPTYT-1-55&amp;amp;_cdi=5625&amp;amp;_user=95578&amp;amp;_orig=search&amp;amp;_coverDate=08%2F31%2F2004&amp;amp;_sk=999639990&amp;amp;view=c&amp;amp;_alid=463330650&amp;amp;_rdoc=3&amp;amp;wchp=dGLbVtb-zSkWA&amp;amp;md5=3ded555ed960d692cc5a947c9487dc82&amp;amp;ie=/sdarticle.pdf Geometric Model Simplification for CAD(PDF)]&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[http://epubl.luth.se/1402-1617/2005/270/LTU-EX-05270-SE.pdf Relevant Master's Thesis]&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>D Wilkie</name></author>	</entry>

	<entry>
		<id>http://gicl.cs.drexel.edu/wiki-data/index.php?title=Simplified_and_Abstracted_Geometry_for_Forward_Dynamics&amp;diff=3085&amp;oldid=prev</id>
		<title>D Wilkie: /* Example Problem */</title>
		<link rel="alternate" type="text/html" href="http://gicl.cs.drexel.edu/wiki-data/index.php?title=Simplified_and_Abstracted_Geometry_for_Forward_Dynamics&amp;diff=3085&amp;oldid=prev"/>
				<updated>2006-10-17T05:00:08Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Example Problem&lt;/span&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
			&lt;col class='diff-marker' /&gt;
			&lt;col class='diff-content' /&gt;
			&lt;col class='diff-marker' /&gt;
			&lt;col class='diff-content' /&gt;
		&lt;tr valign='top'&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 05:00, 17 October 2006&lt;/td&gt;
		&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 38:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 38:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==Example Problem==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==Example Problem==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;	The computational model we're investigating is ultimately applicable to planning, testing, tuning, and a number of other problems.&amp;#160; However, the atomic operation all of these would make use of is the &lt;/del&gt;forward dynamics &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;simulation.&amp;#160; Therefore, this will be the test that our models will undergo to demonstrate thier computational fidelity and efficiency. &lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; //Former paragraph was terrible: introduce better &lt;/ins&gt;forward dynamics &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;as example problem (too narrow?)&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;	The space of forward dynamics is far too large:&amp;#160; even a simple robotic system can have numerous torque inputs and can locomote over infinitely many terrains.&amp;#160; However, most of the actions possible for robotic systems will never be used, and most of the conceivable terrains will never be encountered.&amp;#160; The investigated scenarios are thus not chosen randomly from the space, but based on desired &amp;quot;behaviors&amp;quot; of our robotic system, such as rectilinear movement, following a curve, and cantilevering.*&amp;#160; Each of these behaviors will be undertaken on different terrains and with different paths with every model.&amp;#160; The models will then be independently evaluated within the context of the test.&amp;#160; &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;	The space of forward dynamics is far too large:&amp;#160; even a simple robotic system can have numerous torque inputs and can locomote over infinitely many terrains.&amp;#160; However, most of the actions possible for robotic systems will never be used, and most of the conceivable terrains will never be encountered.&amp;#160; The investigated scenarios are thus not chosen randomly from the space, but based on desired &amp;quot;behaviors&amp;quot; of our robotic system, such as rectilinear movement, following a curve, and cantilevering.*&amp;#160; Each of these behaviors will be undertaken on different terrains and with different paths with every model.&amp;#160; The models will then be independently evaluated within the context of the test.&amp;#160; &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>D Wilkie</name></author>	</entry>

	<entry>
		<id>http://gicl.cs.drexel.edu/wiki-data/index.php?title=Simplified_and_Abstracted_Geometry_for_Forward_Dynamics&amp;diff=3084&amp;oldid=prev</id>
		<title>D Wilkie: /* Introduction */</title>
		<link rel="alternate" type="text/html" href="http://gicl.cs.drexel.edu/wiki-data/index.php?title=Simplified_and_Abstracted_Geometry_for_Forward_Dynamics&amp;diff=3084&amp;oldid=prev"/>
				<updated>2006-10-17T04:58:50Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Introduction&lt;/span&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
			&lt;col class='diff-marker' /&gt;
			&lt;col class='diff-content' /&gt;
			&lt;col class='diff-marker' /&gt;
			&lt;col class='diff-content' /&gt;
		&lt;tr valign='top'&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 04:58, 17 October 2006&lt;/td&gt;
		&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 12:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 12:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;	//FAILS TO MENTION CURRENT FORWARD DYNAMICS ALGORITHMS TIME DEPENDENCY ON DOFs/JOINTS//The need for simulation and abstraction of robot and mechanism geometry arises out of the large size of CAD data and the computational cost of simulations involving them. Typical tessellations for CAD data viewing, inside CAD programs, results in a very high number of triangles, more than can be effectively simulated with current hardware. Even with hardware advances, it will always be advantageous in some situations to cull away data irrelevent to answering a posed technical problem. The motivation for simplification and abstraction then exists, but how to simplify or abstract the system is a question that to our knowledge has not been addressed in the area of forward dynamics simulation incorperating geometric data.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;	//FAILS TO MENTION CURRENT FORWARD DYNAMICS ALGORITHMS TIME DEPENDENCY ON DOFs/JOINTS//The need for simulation and abstraction of robot and mechanism geometry arises out of the large size of CAD data and the computational cost of simulations involving them. Typical tessellations for CAD data viewing, inside CAD programs, results in a very high number of triangles, more than can be effectively simulated with current hardware. Even with hardware advances, it will always be advantageous in some situations to cull away data irrelevent to answering a posed technical problem. The motivation for simplification and abstraction then exists, but how to simplify or abstract the system is a question that to our knowledge has not been addressed in the area of forward dynamics simulation incorperating geometric data.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;	&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;	&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;	Geometric simplification has played an important role in the computer graphics field by allowing believable viewing of scenes too complex for timely computation. However, the approaches used in computer graphics for geometric simplification have as their goal the realistic portrayal of a scene to a viewer, not the similarity between the simplified or abstracted system and the physical ground truth. In physical simulations, the model does not need to look like the original. If a robot's legs can be abstracted as a pair of oval wheels that hit contact points appropriately, this might be acceptable for a physical simulation. However, it would be completely inappropriate for a graphical system. This offers a freedom of abstraction and simplification that does not exist in the graphics world. However, other constraints apply: in rigid-body dynamics simulations of robots and complex mechanisms, geometry plays a key role in determining where the contact points, and thus collision joints, occur; different simplification methods will lead to different simulated results.&amp;#160; The choice of simplification method can be the determining factor of whether a simulation is accurate enough.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;	Geometric simplification has played an important role in the computer graphics field by allowing believable viewing of scenes too complex for timely computation. However, the approaches used in computer graphics for geometric simplification have as their goal the realistic portrayal of a scene to a viewer, not the similarity between the simplified or abstracted system and the physical ground truth. In physical simulations, the model does not need to look like the original. If a robot's legs can be abstracted as a pair of oval wheels that hit contact points appropriately, this might be acceptable for a physical simulation. However, it would be completely inappropriate for a graphical system. This offers a freedom of abstraction and simplification that does not exist in the graphics world. However, other constraints apply: in rigid-body dynamics simulations of robots and complex mechanisms, geometry plays a key role in determining where the contact points, and thus collision joints, occur; different simplification methods will lead to different simulated results.&amp;#160; The choice of simplification method can be the determining factor of whether a simulation is accurate &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;and efficient &lt;/ins&gt;enough.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;// simplifications and abstractions must preserve certain semantics (joints, contacts, and other)&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;// simplifications and abstractions must preserve certain semantics (joints, contacts, and other)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>D Wilkie</name></author>	</entry>

	<entry>
		<id>http://gicl.cs.drexel.edu/wiki-data/index.php?title=Simplified_and_Abstracted_Geometry_for_Forward_Dynamics&amp;diff=3083&amp;oldid=prev</id>
		<title>D Wilkie: /* Introduction */</title>
		<link rel="alternate" type="text/html" href="http://gicl.cs.drexel.edu/wiki-data/index.php?title=Simplified_and_Abstracted_Geometry_for_Forward_Dynamics&amp;diff=3083&amp;oldid=prev"/>
				<updated>2006-10-17T04:57:20Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Introduction&lt;/span&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
			&lt;col class='diff-marker' /&gt;
			&lt;col class='diff-content' /&gt;
			&lt;col class='diff-marker' /&gt;
			&lt;col class='diff-content' /&gt;
		&lt;tr valign='top'&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 04:57, 17 October 2006&lt;/td&gt;
		&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 10:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 10:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;	These simulations might be feasible, however, if efficient models can be derived for the system and the problem at hand.&amp;#160; In the CAD models of these systems, there are an &amp;quot;irrelevant many and a vital few&amp;quot;[simulation book...] for dynamics simulation.&amp;#160; Both the geometric model and the assembly of the system as described in a CAD program are up for abstraction and simplification.&amp;#160; What homomorphism is appropriate depends on the context:&amp;#160; a robot walking straight will require a much simpler representation than one undergoing unpredictable actions in a complex environment.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;	These simulations might be feasible, however, if efficient models can be derived for the system and the problem at hand.&amp;#160; In the CAD models of these systems, there are an &amp;quot;irrelevant many and a vital few&amp;quot;[simulation book...] for dynamics simulation.&amp;#160; Both the geometric model and the assembly of the system as described in a CAD program are up for abstraction and simplification.&amp;#160; What homomorphism is appropriate depends on the context:&amp;#160; a robot walking straight will require a much simpler representation than one undergoing unpredictable actions in a complex environment.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;	The need for simulation and abstraction of robot and mechanism geometry arises out of the large size of CAD data and the computational cost of simulations involving them. Typical tessellations for CAD data viewing, inside CAD programs, results in a very high number of triangles, more than can be effectively simulated with current hardware. Even with hardware advances, it will always be advantageous in some situations to cull away data irrelevent to answering a posed technical problem. The motivation for simplification and abstraction then exists, but how to simplify or abstract the system is a question that to our knowledge has not been addressed in the area of forward dynamics simulation incorperating geometric data.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;	&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;//FAILS TO MENTION CURRENT FORWARD DYNAMICS ALGORITHMS TIME DEPENDENCY ON DOFs/JOINTS//&lt;/ins&gt;The need for simulation and abstraction of robot and mechanism geometry arises out of the large size of CAD data and the computational cost of simulations involving them. Typical tessellations for CAD data viewing, inside CAD programs, results in a very high number of triangles, more than can be effectively simulated with current hardware. Even with hardware advances, it will always be advantageous in some situations to cull away data irrelevent to answering a posed technical problem. The motivation for simplification and abstraction then exists, but how to simplify or abstract the system is a question that to our knowledge has not been addressed in the area of forward dynamics simulation incorperating geometric data.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;	&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;	&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;	Geometric simplification has played an important role in the computer graphics field by allowing believable viewing of scenes too complex for timely computation. However, the approaches used in computer graphics for geometric simplification have as their goal the realistic portrayal of a scene to a viewer, not the similarity between the simplified or abstracted system and the physical ground truth. In physical simulations, the model does not need to look like the original. If a robot's legs can be abstracted as a pair of oval wheels that hit contact points appropriately, this might be acceptable for a physical simulation. However, it would be completely inappropriate for a graphical system. This offers a freedom of abstraction and simplification that does not exist in the graphics world. However, other constraints apply: in rigid-body dynamics simulations of robots and complex mechanisms, geometry plays a key role in determining where the contact points, and thus collision joints, occur; different simplification methods will lead to different simulated results.&amp;#160; The choice of simplification method can be the determining factor of whether a simulation is accurate enough.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;	Geometric simplification has played an important role in the computer graphics field by allowing believable viewing of scenes too complex for timely computation. However, the approaches used in computer graphics for geometric simplification have as their goal the realistic portrayal of a scene to a viewer, not the similarity between the simplified or abstracted system and the physical ground truth. In physical simulations, the model does not need to look like the original. If a robot's legs can be abstracted as a pair of oval wheels that hit contact points appropriately, this might be acceptable for a physical simulation. However, it would be completely inappropriate for a graphical system. This offers a freedom of abstraction and simplification that does not exist in the graphics world. However, other constraints apply: in rigid-body dynamics simulations of robots and complex mechanisms, geometry plays a key role in determining where the contact points, and thus collision joints, occur; different simplification methods will lead to different simulated results.&amp;#160; The choice of simplification method can be the determining factor of whether a simulation is accurate enough.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>D Wilkie</name></author>	</entry>

	<entry>
		<id>http://gicl.cs.drexel.edu/wiki-data/index.php?title=Simplified_and_Abstracted_Geometry_for_Forward_Dynamics&amp;diff=3082&amp;oldid=prev</id>
		<title>D Wilkie: /* Introduction */</title>
		<link rel="alternate" type="text/html" href="http://gicl.cs.drexel.edu/wiki-data/index.php?title=Simplified_and_Abstracted_Geometry_for_Forward_Dynamics&amp;diff=3082&amp;oldid=prev"/>
				<updated>2006-10-17T04:54:46Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Introduction&lt;/span&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
			&lt;col class='diff-marker' /&gt;
			&lt;col class='diff-content' /&gt;
			&lt;col class='diff-marker' /&gt;
			&lt;col class='diff-content' /&gt;
		&lt;tr valign='top'&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 04:54, 17 October 2006&lt;/td&gt;
		&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 6:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 6:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;	It is trivial to say that were testing, tuning, and other tasks done accurately in silico instead of on physical systems, there would be improvements in the efficiency and quality of the design process.&amp;#160; Computer simulation of complex mechatronic systems offers many advantages over reliance on physical prototyping and analytical formalisms.&amp;#160; In simulation, the system can be placed in conditions in which it would risk damage or destruction.&amp;#160; In fact, it may be pertinent to some technical inquiries to damage or destroy the system intentionally.&amp;#160; Needless to say, such damages and risks impose a heavy cost on engineering teams who are testing on physical systems.&amp;#160; Even tests with a low risk of damage to the system have a higher cost than equivilent tests done with simulation.&amp;#160; Simulation also provides a boon to empirical testing as the exact conditions can be replicated for every expirement, something that is implossible with testing done on physical systems.&amp;#160; Tests can also be run faster than &amp;quot;real time&amp;quot; and in parallel, allowing an engineering team to test in and hour conditions that would take years to test on physical systems.&amp;#160; &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;	It is trivial to say that were testing, tuning, and other tasks done accurately in silico instead of on physical systems, there would be improvements in the efficiency and quality of the design process.&amp;#160; Computer simulation of complex mechatronic systems offers many advantages over reliance on physical prototyping and analytical formalisms.&amp;#160; In simulation, the system can be placed in conditions in which it would risk damage or destruction.&amp;#160; In fact, it may be pertinent to some technical inquiries to damage or destroy the system intentionally.&amp;#160; Needless to say, such damages and risks impose a heavy cost on engineering teams who are testing on physical systems.&amp;#160; Even tests with a low risk of damage to the system have a higher cost than equivilent tests done with simulation.&amp;#160; Simulation also provides a boon to empirical testing as the exact conditions can be replicated for every expirement, something that is implossible with testing done on physical systems.&amp;#160; Tests can also be run faster than &amp;quot;real time&amp;quot; and in parallel, allowing an engineering team to test in and hour conditions that would take years to test on physical systems.&amp;#160; &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;	Given the desirability of replacing physical systems with appropriate simulations in the design cycle, one must ask: why isn't this done? &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;#160; &lt;/del&gt;The answer is that to a large extent it is done: it's common practice to use simulation for such things as FEA, fluid dynamics, etcetera.&amp;#160; However, there are many other problems for which no computationally efficient model exists that can produce results with a great enough fidelity to forgo physical testing.&amp;#160; One example of this is the simulation of the forward dynamics of robotic systems with many&amp;#160; DOFs.&amp;#160; If such simulation could be done efficiently with satisfactory fidelity, it could be incorperated at many points in the design cycle.&amp;#160; For examlpe, it could be used as an objective function for evaluating design alternatives.&amp;#160; This kind of simulation would also be useful for path planning.&amp;#160; Traditional path planning now is done strictly with kinematic constraints incorperated, few if any dynamic properties.&amp;#160; This has the disadvantage of not being able to elegently take into account physics within the path planning.&amp;#160; Such an absence means that a path cannot be optimized for minimizing power usage or torques, and the path my incorrectly treat operations such as cantilevering over a crevice of crawling over obstacles.&amp;#160; Additionally, new and promising robotic designs focusing on reconfigurability will require multibody dynamical simulation to ensure that new configurations are stable and can effect the desired task.&amp;#160; The high dimensionality of this kind of dynamic path planning has made it largely infeasible.&amp;#160; &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;	&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;//THIS IS A BAD PARAGRAPH//&lt;/ins&gt;Given the desirability of replacing physical systems with appropriate simulations in the design cycle, one must ask: why isn't this done? &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt; &lt;/ins&gt;The answer is that to a large extent it is done: it's common practice to use simulation for such things as FEA, fluid dynamics, etcetera.&amp;#160; However, there are many other problems for which no computationally efficient model exists that can produce results with a great enough fidelity to forgo physical testing.&amp;#160; One example of this is the simulation of the forward dynamics of robotic systems with many&amp;#160; DOFs.&amp;#160; If such simulation could be done efficiently with satisfactory fidelity, it could be incorperated at many points in the design cycle.&amp;#160; For examlpe, it could be used as an objective function for evaluating design alternatives.&amp;#160; This kind of simulation would also be useful for path planning.&amp;#160; Traditional path planning now is done strictly with kinematic constraints incorperated, few if any dynamic properties.&amp;#160; This has the disadvantage of not being able to elegently take into account physics within the path planning.&amp;#160; Such an absence means that a path cannot be optimized for minimizing power usage or torques, and the path my incorrectly treat operations such as cantilevering over a crevice of crawling over obstacles.&amp;#160; Additionally, new and promising robotic designs focusing on reconfigurability will require multibody dynamical simulation to ensure that new configurations are stable and can effect the desired task.&amp;#160; The high dimensionality of this kind of dynamic path planning has made it largely infeasible.&amp;#160; &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;	These simulations might be feasible, however, if efficient models can be derived for the system and the problem at hand.&amp;#160; In the CAD models of these systems, there are an &amp;quot;irrelevant many and a vital few&amp;quot;[simulation book...] for dynamics simulation.&amp;#160; Both the geometric model and the assembly of the system as described in a CAD program are up for abstraction and simplification.&amp;#160; What homomorphism is appropriate depends on the context:&amp;#160; a robot walking straight will require a much simpler representation than one undergoing unpredictable actions in a complex environment.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;	These simulations might be feasible, however, if efficient models can be derived for the system and the problem at hand.&amp;#160; In the CAD models of these systems, there are an &amp;quot;irrelevant many and a vital few&amp;quot;[simulation book...] for dynamics simulation.&amp;#160; Both the geometric model and the assembly of the system as described in a CAD program are up for abstraction and simplification.&amp;#160; What homomorphism is appropriate depends on the context:&amp;#160; a robot walking straight will require a much simpler representation than one undergoing unpredictable actions in a complex environment.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>D Wilkie</name></author>	</entry>

	<entry>
		<id>http://gicl.cs.drexel.edu/wiki-data/index.php?title=Simplified_and_Abstracted_Geometry_for_Forward_Dynamics&amp;diff=3081&amp;oldid=prev</id>
		<title>D Wilkie: /* Introduction */</title>
		<link rel="alternate" type="text/html" href="http://gicl.cs.drexel.edu/wiki-data/index.php?title=Simplified_and_Abstracted_Geometry_for_Forward_Dynamics&amp;diff=3081&amp;oldid=prev"/>
				<updated>2006-10-17T04:27:22Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Introduction&lt;/span&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
			&lt;col class='diff-marker' /&gt;
			&lt;col class='diff-content' /&gt;
			&lt;col class='diff-marker' /&gt;
			&lt;col class='diff-content' /&gt;
		&lt;tr valign='top'&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 04:27, 17 October 2006&lt;/td&gt;
		&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 2:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 2:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==Abstract==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==Abstract==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==Introduction==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==Introduction==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;	Before the ascent of CAD programs in engineering design, engineers &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;functioned like artists.&amp;#160; They &lt;/del&gt;worked with what mathematics and formalisms they could, but had to fill the gaps with intuition and guesswork.&amp;#160; They designed on paper &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;in the real world, &lt;/del&gt;on the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;actual, &lt;/del&gt;physical object.&amp;#160; For example, World War I era engineers designed propellers not with strict mathematical models, but with a visual sense of what a propeller should look like.&amp;#160; Some of the geometric design for the propellers could be done on paper, but this too was an artistic and generally inefficient method of design.&amp;#160; With the advent of CAD, however, vast new design spaces opened up, allowing engineers to efficiently model their ideas in silico and effectively communicate their ideas to others in a mathematically precise way.&amp;#160; &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;However&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;much &lt;/del&gt;of the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;design process &lt;/del&gt;is &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;still &lt;/del&gt;done on the physical object &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;or on a physical model&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;	Before the ascent of CAD programs in engineering design, engineers worked with what mathematics and formalisms they could, but had to fill the gaps with intuition and guesswork.&amp;#160; They designed on paper &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;and &lt;/ins&gt;on the physical object &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;itself&lt;/ins&gt;.&amp;#160; For example, World War I era engineers designed propellers not with strict mathematical models, but with a visual sense of what a propeller should look like.&amp;#160; Some of the geometric design for the propellers could be done on paper, but this too was an artistic and generally inefficient method of design.&amp;#160; With the advent of CAD, however, vast new design spaces opened up, allowing engineers to efficiently model their ideas in silico and effectively communicate their ideas to others in a mathematically precise way.&amp;#160; &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Many testing and tuning problems are still handled by engineers in a manner similar to the pre-CAD design practice: computational processes are used when possible&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;but most &lt;/ins&gt;of the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;work &lt;/ins&gt;is done &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;by the engineers getting their hands dirty &lt;/ins&gt;on the physical object.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;	It is trivial to say that were testing, tuning, and other tasks done accurately in silico instead of on physical systems, there would be improvements in the efficiency and quality of the design process.&amp;#160; Computer simulation of complex mechatronic systems offers many advantages over reliance on physical prototyping and analytical formalisms.&amp;#160; In simulation, the system can be placed in conditions in which it would risk damage or destruction.&amp;#160; In fact, it may be pertinent to some technical inquiries to damage or destroy the system intentionally.&amp;#160; Needless to say, such damages and risks impose a heavy cost on engineering teams who are testing on physical systems.&amp;#160; Even tests with a low risk of damage to the system have a higher cost than equivilent tests done with simulation.&amp;#160; Simulation also provides a boon to empirical testing as the exact conditions can be replicated for every expirement, something that is implossible with testing done on physical systems.&amp;#160; Tests can also be run faster than &amp;quot;real time&amp;quot; and in parallel, allowing an engineering team to test in and hour conditions that would take years to test on physical systems.&amp;#160; &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;	It is trivial to say that were testing, tuning, and other tasks done accurately in silico instead of on physical systems, there would be improvements in the efficiency and quality of the design process.&amp;#160; Computer simulation of complex mechatronic systems offers many advantages over reliance on physical prototyping and analytical formalisms.&amp;#160; In simulation, the system can be placed in conditions in which it would risk damage or destruction.&amp;#160; In fact, it may be pertinent to some technical inquiries to damage or destroy the system intentionally.&amp;#160; Needless to say, such damages and risks impose a heavy cost on engineering teams who are testing on physical systems.&amp;#160; Even tests with a low risk of damage to the system have a higher cost than equivilent tests done with simulation.&amp;#160; Simulation also provides a boon to empirical testing as the exact conditions can be replicated for every expirement, something that is implossible with testing done on physical systems.&amp;#160; Tests can also be run faster than &amp;quot;real time&amp;quot; and in parallel, allowing an engineering team to test in and hour conditions that would take years to test on physical systems.&amp;#160; &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>D Wilkie</name></author>	</entry>

	<entry>
		<id>http://gicl.cs.drexel.edu/wiki-data/index.php?title=Simplified_and_Abstracted_Geometry_for_Forward_Dynamics&amp;diff=3080&amp;oldid=prev</id>
		<title>D Wilkie: /* Introduction */</title>
		<link rel="alternate" type="text/html" href="http://gicl.cs.drexel.edu/wiki-data/index.php?title=Simplified_and_Abstracted_Geometry_for_Forward_Dynamics&amp;diff=3080&amp;oldid=prev"/>
				<updated>2006-10-17T04:16:33Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Introduction&lt;/span&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
			&lt;col class='diff-marker' /&gt;
			&lt;col class='diff-content' /&gt;
			&lt;col class='diff-marker' /&gt;
			&lt;col class='diff-content' /&gt;
		&lt;tr valign='top'&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 04:16, 17 October 2006&lt;/td&gt;
		&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 2:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 2:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==Abstract==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==Abstract==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==Introduction==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==Introduction==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;	Before the ascent of CAD programs in engineering design, engineers functioned like artists &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;working &lt;/del&gt;with what mathematics and formalisms they could &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;and filling &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;holes &lt;/del&gt;with intuition and guesswork.&amp;#160; They designed on paper in the real world, on the actual, physical object.&amp;#160; For example, World War I era engineers designed propellers not with strict mathematical models, but with a visual sense of what a propeller should look like.&amp;#160; Some of the geometric design for the propellers could be done on paper, but this too was an artistic and generally inefficient method of design.&amp;#160; With the advent of CAD, however, vast new design spaces opened up, allowing engineers to efficiently model their ideas in silico and effectively communicate their ideas to others in a mathematically precise way.&amp;#160; However, much of the design process is still done on the physical object or on a physical model.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;	Before the ascent of CAD programs in engineering design, engineers functioned like artists&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;.&amp;#160; They worked &lt;/ins&gt;with what mathematics and formalisms they could&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, but had to fill &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;gaps &lt;/ins&gt;with intuition and guesswork.&amp;#160; They designed on paper in the real world, on the actual, physical object.&amp;#160; For example, World War I era engineers designed propellers not with strict mathematical models, but with a visual sense of what a propeller should look like.&amp;#160; Some of the geometric design for the propellers could be done on paper, but this too was an artistic and generally inefficient method of design.&amp;#160; With the advent of CAD, however, vast new design spaces opened up, allowing engineers to efficiently model their ideas in silico and effectively communicate their ideas to others in a mathematically precise way.&amp;#160; However, much of the design process is still done on the physical object or on a physical model.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;	It is trivial to say that were testing, tuning, and other tasks done accurately in silico instead of on physical systems, there would be improvements in the efficiency and quality of the design process.&amp;#160; Computer simulation of complex mechatronic systems offers many advantages over reliance on physical prototyping and analytical formalisms.&amp;#160; In simulation, the system can be placed in conditions in which it would risk damage or destruction.&amp;#160; In fact, it may be pertinent to some technical inquiries to damage or destroy the system intentionally.&amp;#160; Needless to say, such damages and risks impose a heavy cost on engineering teams who are testing on physical systems.&amp;#160; Even tests with a low risk of damage to the system have a higher cost than equivilent tests done with simulation.&amp;#160; Simulation also provides a boon to empirical testing as the exact conditions can be replicated for every expirement, something that is implossible with testing done on physical systems.&amp;#160; Tests can also be run faster than &amp;quot;real time&amp;quot; and in parallel, allowing an engineering team to test in and hour conditions that would take years to test on physical systems.&amp;#160; &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;	It is trivial to say that were testing, tuning, and other tasks done accurately in silico instead of on physical systems, there would be improvements in the efficiency and quality of the design process.&amp;#160; Computer simulation of complex mechatronic systems offers many advantages over reliance on physical prototyping and analytical formalisms.&amp;#160; In simulation, the system can be placed in conditions in which it would risk damage or destruction.&amp;#160; In fact, it may be pertinent to some technical inquiries to damage or destroy the system intentionally.&amp;#160; Needless to say, such damages and risks impose a heavy cost on engineering teams who are testing on physical systems.&amp;#160; Even tests with a low risk of damage to the system have a higher cost than equivilent tests done with simulation.&amp;#160; Simulation also provides a boon to empirical testing as the exact conditions can be replicated for every expirement, something that is implossible with testing done on physical systems.&amp;#160; Tests can also be run faster than &amp;quot;real time&amp;quot; and in parallel, allowing an engineering team to test in and hour conditions that would take years to test on physical systems.&amp;#160; &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>D Wilkie</name></author>	</entry>

	<entry>
		<id>http://gicl.cs.drexel.edu/wiki-data/index.php?title=Simplified_and_Abstracted_Geometry_for_Forward_Dynamics&amp;diff=3079&amp;oldid=prev</id>
		<title>D Wilkie: /* Approach */</title>
		<link rel="alternate" type="text/html" href="http://gicl.cs.drexel.edu/wiki-data/index.php?title=Simplified_and_Abstracted_Geometry_for_Forward_Dynamics&amp;diff=3079&amp;oldid=prev"/>
				<updated>2006-10-16T16:31:34Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Approach&lt;/span&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
			&lt;col class='diff-marker' /&gt;
			&lt;col class='diff-content' /&gt;
			&lt;col class='diff-marker' /&gt;
			&lt;col class='diff-content' /&gt;
		&lt;tr valign='top'&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 16:31, 16 October 2006&lt;/td&gt;
		&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 54:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 54:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;//evaluation will be based on divergence from physical result and computational cost: obvious trade off.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;//evaluation will be based on divergence from physical result and computational cost: obvious trade off.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==Approach== &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==Approach==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;//list of simplifications and abstractions that will be tested and how they were obtained.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;//Adams software paragraph and integration talk&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt; &lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;//definition of each simulation scenario&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;//specification of metrics: &lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;	//distance (based on least squares?) of simulated contact points from &lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;measured true contact points.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;	// difference in power, torque, output as from measured &lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;	//computational cost: cycles (how can these be measured in Adams? start count before hand and end after in perl or something?)&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==Empirical Results==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==Empirical Results==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==Conclusions==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==Conclusions==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>D Wilkie</name></author>	</entry>

	<entry>
		<id>http://gicl.cs.drexel.edu/wiki-data/index.php?title=Simplified_and_Abstracted_Geometry_for_Forward_Dynamics&amp;diff=3078&amp;oldid=prev</id>
		<title>D Wilkie: /* Example Problem */</title>
		<link rel="alternate" type="text/html" href="http://gicl.cs.drexel.edu/wiki-data/index.php?title=Simplified_and_Abstracted_Geometry_for_Forward_Dynamics&amp;diff=3078&amp;oldid=prev"/>
				<updated>2006-10-16T16:31:14Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Example Problem&lt;/span&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
			&lt;col class='diff-marker' /&gt;
			&lt;col class='diff-content' /&gt;
			&lt;col class='diff-marker' /&gt;
			&lt;col class='diff-content' /&gt;
		&lt;tr valign='top'&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 16:31, 16 October 2006&lt;/td&gt;
		&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 38:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 38:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==Example Problem==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==Example Problem==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;	The computational model we're investigating is ultimately applicable to planning, testing, tuning, and a number of other problems.&amp;#160; However, the atomic operation all of these would make use of is the forward dynamics simulation.&amp;#160; Therefore, this will be the test that our models will undergo to demonstrate thier computational fidelity and efficiency. &lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;	The space of forward dynamics is far too large:&amp;#160; even a simple robotic system can have numerous torque inputs and can locomote over infinitely many terrains.&amp;#160; However, most of the actions possible for robotic systems will never be used, and most of the conceivable terrains will never be encountered.&amp;#160; The investigated scenarios are thus not chosen randomly from the space, but based on desired &amp;quot;behaviors&amp;quot; of our robotic system, such as rectilinear movement, following a curve, and cantilevering.*&amp;#160; Each of these behaviors will be undertaken on different terrains and with different paths with every model.&amp;#160; The models will then be independently evaluated within the context of the test.&amp;#160; &lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;	To derive our models, we decided to use our CAD model as a basis.&amp;#160; This is not necessary: in practice, an engineer could create a computable model from his knowledge of the design.&amp;#160; One advantage in deriving the simulation model from the CAD model is that, once the process is automated, the engineer is no longer required to repeat modeling work.&amp;#160; The automated process will also be more efficient, allowing for rapid, contextual modeling based on desired behaviors, terrains, paths, and any number of other parameters.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;//various methods of simplification and abstraction will be tested&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;	Perhaps the simplest mapping from a CAD model to a computationally efficient model for simulation is low detail mesh tesselation or mesh simplification.&amp;#160; This process takes as input either a high detail mesh or a CAD solid model and produces a lower detail mesh.&amp;#160; There are numerous algorithms for mesh simplification that have been in use in the graphics community for years.&amp;#160; (INVESTIGATE AND FORMALLY DESCRIBE TECHNIQUES TO USE.)&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;	Another method of CAD model geometric simplification is the use of convex hulls, bounding boxes, or geometric primitives (spheres, cylinders, capsules, etc.) to represent individual components.&amp;#160; (INSERT FORMAL DEFINITION OF CONVEX HULL AND INVESTIGATE TECHNIQUES TO USE.) In the engineering context, this mapping is complicated (as all the mappings discussed) by the fact that certain assembly interactions are determined in part by the geometry of the system: self-intersections caused by the abstractions are an example of this problem.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;	Less often done is the abstracting of sub-assemblies by more primitive assemblies, meshes, or primitives.&amp;#160; In graphics, such an abstraction would be visually distinct to such a degree that the technique would be useless (few movie audiences would accept a character whose legs had been replaced with rotating ovals).&amp;#160; In the context of simulation, however, such retinal properties are irrelevant.&amp;#160;  All that matters is the accuracy of the simulated variables of interest. (INVESTIGATE AND DESCRIBE ABSTRACTION PRACTICES HERE.&amp;#160; ALSO, PROBABLY GET RID OF &amp;quot;RETINAL&amp;quot; COMMENT.)&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;	&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;//evaluation will be based on divergence from physical result and computational cost: obvious trade off.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==Approach== &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==Approach== &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==Empirical Results==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==Empirical Results==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>D Wilkie</name></author>	</entry>

	<entry>
		<id>http://gicl.cs.drexel.edu/wiki-data/index.php?title=Simplified_and_Abstracted_Geometry_for_Forward_Dynamics&amp;diff=3077&amp;oldid=prev</id>
		<title>D Wilkie: /* Background */</title>
		<link rel="alternate" type="text/html" href="http://gicl.cs.drexel.edu/wiki-data/index.php?title=Simplified_and_Abstracted_Geometry_for_Forward_Dynamics&amp;diff=3077&amp;oldid=prev"/>
				<updated>2006-10-16T16:30:39Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Background&lt;/span&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
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		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 16:30, 16 October 2006&lt;/td&gt;
		&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 21:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 21:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==Background==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==Background==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Snake-like robots [1] offer several advantages over conventional wheeled or legged robots.&amp;#160; For example, robotic snakes have a low center of gravity, which makes them very stable when moving on inclines.&amp;#160; In addition, if a &lt;/del&gt;snake&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;-like robot were to fall over, it could easily recover by articulating its body in the proper way.&amp;#160; Unlike their walking or wheeled counterparts, snake-like robots spread their weight out over a large area, thus exerting less force per unit area over the surface on which they are moving.&amp;#160; This characteristic means that robots of this class are better suited for moving over soil or sand, compared to wheeled and legged robots that are very likely to get stuck in such environments.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;//paragraph introducing/justifying &lt;/ins&gt;snake &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;platform 	&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;We &lt;/del&gt;have &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;designed &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;robotic snake capable &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;undergoing efficient rectilinear motion&amp;#160; Currently&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;robotic snakes are available &lt;/del&gt;which &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;can perform rectilinear motion by articulation each of their segments in a repeated sequence. A paper published in IEEE Transactions &lt;/del&gt;on &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Robotics and Automation titled “The Kinematics of Hyper-Redundant Robot Locomotion” [3] outlines various methods for accomplishing this task&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt; &lt;/del&gt;In &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;fact&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;this paper concentrates on creating rectilinear locomotion through &lt;/del&gt;body &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;movements alone&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Chirikjian classifies &lt;/del&gt;snake-like robots &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;as either inextensible or extensible. The former are capable of only bending &lt;/del&gt;their &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;segments with respect to each other while the latter can actually expand and contract like an accordion. He outlines several locomotion algorithms for robots of these types&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;but does not address &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;construction of such robots&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt; We observe &lt;/del&gt;that robots of this &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;family tend to be slow and require extensive operator input.&amp;#160; In addition, the precise interaction between segments, which is required &lt;/del&gt;for &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;efficient locomotion&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;can be difficult &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;achieve. “Limbless locomotion: Learning &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;crawl with a snake robot,” [1] goes to great detail &lt;/del&gt;in &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;discussing the possible construction of inextensible snake-like robots, but does not settle on a particular design&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Snake-like robots [1] offer several advantages over conventional wheeled or legged robots. For example, robotic snakes &lt;/ins&gt;have a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;low center &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;gravity&lt;/ins&gt;, which &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;makes them very stable when moving &lt;/ins&gt;on &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;inclines&lt;/ins&gt;. In &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;addition&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;if a snake-like robot were to fall over, it could easily recover by articulating its &lt;/ins&gt;body &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;in the proper way&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Unlike their walking or wheeled counterparts, &lt;/ins&gt;snake-like robots &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;spread &lt;/ins&gt;their &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;weight out over a large area&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;thus exerting less force per unit area over &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;surface on which they are moving&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;This characteristic means &lt;/ins&gt;that robots of this &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;class are better suited &lt;/ins&gt;for &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;moving over soil or sand&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;compared &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;wheeled and legged robots that are very likely &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;get stuck &lt;/ins&gt;in &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;such environments&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Our approach, developed through the study of these papers, as well as several prototypes that were built earlier in Philadelphia-area laboratories, proposes a completely new robotic snake design. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt; &lt;/del&gt;This design does not fall into any of the previous classes, as our robot would propel itself using many small “feet”, with locomotion similar to that of a millipede. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt; &lt;/del&gt;Obviously, a robot of this design will be efficient at performing rectilinear motion. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt; &lt;/del&gt;Since this robot will actually walk, rather than drag itself, it should be capable of navigating rough terrains easily and efficiently. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt; &lt;/del&gt;For this reason, it is expected that our design would be more maneuverable that existing prototypes.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;We have designed a robotic snake capable of undergoing efficient rectilinear motion Currently, robotic snakes are available which can perform rectilinear motion by articulation each of their segments in a repeated sequence. A paper published in IEEE Transactions on Robotics and Automation titled “The Kinematics of Hyper-Redundant Robot Locomotion” [3] outlines various methods for accomplishing this task. In fact, this paper concentrates on creating rectilinear locomotion through body movements alone. Chirikjian classifies snake-like robots as either inextensible or extensible. The former are capable of only bending their segments with respect to each other while the latter can actually expand and contract like an accordion. He outlines several locomotion algorithms for robots of these types, but does not address the construction of such robots. We observe that robots of this family tend to be slow and require extensive operator input. In addition, the precise interaction between segments, which is required for efficient locomotion, can be difficult to achieve. “Limbless locomotion: Learning to crawl with a snake robot,” [1] goes to great detail in discussing the possible construction of inextensible snake-like robots, but does not settle on a particular design.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Our approach, developed through the study of these papers, as well as several prototypes that were built earlier in Philadelphia-area laboratories, proposes a completely new robotic snake design. This design does not fall into any of the previous classes, as our robot would propel itself using many small “feet”, with locomotion similar to that of a millipede. Obviously, a robot of this design will be efficient at performing rectilinear motion. Since this robot will actually walk, rather than drag itself, it should be capable of navigating rough terrains easily and efficiently. For this reason, it is expected that our design would be more maneuverable that existing prototypes.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;//rigid dynamics background&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;//geometric simplification background&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;//levels of detail background&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;//adaptive dynamics background&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==Example Problem==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==Example Problem==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>D Wilkie</name></author>	</entry>

	</feed>