Simplified and Abstracted Geometry for Forward Dynamics
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==Abstract== | ==Abstract== | ||
==Introduction== | ==Introduction== | ||
| − | Geometric simplification has played an important role in the computer graphics field by allowing believable viewing of scenes too complex for timely computation. However, the approaches used in computer graphics for geometric simplification have as their goal the realistic portrayel of | + | Geometric simplification has played an important role in the computer graphics field by allowing believable viewing of scenes too complex for timely computation. However, the approaches used in computer graphics for geometric simplification have as their goal the realistic portrayel of a scene to a viewer, not the similarity between the simplified or abstracted system and the physical ground truth. In rigid-body simulations of robots and complex mechanisms, geometry plays a key role in determining where the contact points, and thus collision joints, occur. Different simplification methods will lead to different simulated results, possibly too inaccurate for the required technical purpose. |
Revision as of 21:49, 8 October 2006
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Contents |
Abstract
Introduction
Geometric simplification has played an important role in the computer graphics field by allowing believable viewing of scenes too complex for timely computation. However, the approaches used in computer graphics for geometric simplification have as their goal the realistic portrayel of a scene to a viewer, not the similarity between the simplified or abstracted system and the physical ground truth. In rigid-body simulations of robots and complex mechanisms, geometry plays a key role in determining where the contact points, and thus collision joints, occur. Different simplification methods will lead to different simulated results, possibly too inaccurate for the required technical purpose.