Lightwave Scene
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'''Version ID:''' [[Version ID::NewTek LightWave Scene File Format]] | '''Version ID:''' [[Version ID::NewTek LightWave Scene File Format]] | ||
| − | '''Date released:''' Most recent format specs dated [[Version Date released:: | + | '''Date released:''' Most recent format specs dated [[Version Date released::June, 1995]] |
'''Date:''' [[Format Date::1990]] | '''Date:''' [[Format Date::1990]] | ||
| Line 22: | Line 22: | ||
* '''Family Format(s):''' n/a | * '''Family Format(s):''' n/a | ||
| − | '''Description:''' Lightwave scene files (*.lws) embed the pathnames to object files (*.lwo) within them, and that object files have pathnames to image files (for textures) embedded in them. Whatever those pathnames are in those files must be valid for the directory in which you are running the application that loads the scene file. For example, if I was loading in a scene file that referred to an object file called "data/object.lwo", then the file "object.lwo" should be located in a subdirectory of this current directory called "data". | + | '''Description:''' |
| + | The LightWave scene file is a standard ASCII text file that contains the information necessary to reconstruct a LightWave Scene. In addition to the objects, lights and camera, the scene file contains standard Layout settings that are set on a per scene basis. Layout information that is more "permanent" is saved in the LightWave config file. | ||
| + | |||
| + | The object geometry is not included in the scene file. For each object instance the objects path and filename are listed along with other scene specific attributes. The objects are stored as seperate binary files that contain the object geometry along with the objects surface attributes. | ||
| + | |||
| + | Objects are not saved when the Save Scene function is selected from the | ||
| + | Scene Menu. The user is required to save these by going to the Objects Menu | ||
| + | and selecting either the Save Object or Save All Objects function. This | ||
| + | saves each object as an individual file and sets the path and filename that | ||
| + | will be saved for that object instance in the scene file. | ||
| + | |||
| + | Lightwave scene files (*.lws) embed the pathnames to object files (*.lwo) within them, and that object files have pathnames to image files (for textures) embedded in them. Whatever those pathnames are in those files must be valid for the directory in which you are running the application that loads the scene file. For example, if I was loading in a scene file that referred to an object file called "data/object.lwo", then the file "object.lwo" should be located in a subdirectory of this current directory called "data". | ||
'''History:''' A detailed account of LightWave 3D, from 1988 to 2009: [http://www.lightwiki.com/LightWave_History LightWave History]. | '''History:''' A detailed account of LightWave 3D, from 1988 to 2009: [http://www.lightwiki.com/LightWave_History LightWave History]. | ||
| − | '''Example(s):''' | + | '''Example(s):''' Image examples can be found here: [http://www.okino.com/slidshow/lw.htm LightWave Scene Renderings] |
'''Identifier:''' none. | '''Identifier:''' none. | ||
| − | '''Documentation:''' | + | '''Documentation:''' Details found here: [http://www.martinreddy.net/gfx/3d/LWSC.txt LightWave Scene File Format, June 1995] |
'''File Extensions:''' [[File Extension::.lws]] | '''File Extensions:''' [[File Extension::.lws]] | ||
| − | '''Applications:''' | + | '''Applications:''' |
| − | * '''Native application(s):''' | + | * '''Native application(s):''' NewTek LightWave 3D |
* '''Interoperable applications:''' n/a | * '''Interoperable applications:''' n/a | ||
| Line 63: | Line 74: | ||
'''File classification:''' | '''File classification:''' | ||
| − | * '''Type {Binary, Text}:''' | + | * '''Type {Binary, Text}:''' Text |
* '''Raster data:''' | * '''Raster data:''' | ||
** '''Raster data 2D:''' | ** '''Raster data 2D:''' | ||
| Line 134: | Line 145: | ||
'''References:''' | '''References:''' | ||
* [http://www.lightwiki.com/LightWave_History LightWave History at LightWiki] | * [http://www.lightwiki.com/LightWave_History LightWave History at LightWiki] | ||
| − | * | + | * [http://www.okino.com/slidshow/lw.htm LightWave Scene Renderings] |
| + | * [http://www.martinreddy.net/gfx/3d/LWSC.txt LightWave Scene File Format, June 1995] | ||
Latest revision as of 16:30, 13 May 2009
Title(s): LightWave Scene
Version ID: NewTek LightWave Scene File Format
Date released: Most recent format specs dated June, 1995
Date: 1990
Creator(s): NewTek
Contributor(s): Allen Hastings & Stuart Ferguson
Relationships:
- Previous Version(s): Inherited from Videoscape 3D and Aegis Modeler 3D on the Commodore Amiga, both circa. 1988.
- Contains: none
- Syntax Format(s): n/a
- Family Format(s): n/a
Description: The LightWave scene file is a standard ASCII text file that contains the information necessary to reconstruct a LightWave Scene. In addition to the objects, lights and camera, the scene file contains standard Layout settings that are set on a per scene basis. Layout information that is more "permanent" is saved in the LightWave config file.
The object geometry is not included in the scene file. For each object instance the objects path and filename are listed along with other scene specific attributes. The objects are stored as seperate binary files that contain the object geometry along with the objects surface attributes.
Objects are not saved when the Save Scene function is selected from the Scene Menu. The user is required to save these by going to the Objects Menu and selecting either the Save Object or Save All Objects function. This saves each object as an individual file and sets the path and filename that will be saved for that object instance in the scene file.
Lightwave scene files (*.lws) embed the pathnames to object files (*.lwo) within them, and that object files have pathnames to image files (for textures) embedded in them. Whatever those pathnames are in those files must be valid for the directory in which you are running the application that loads the scene file. For example, if I was loading in a scene file that referred to an object file called "data/object.lwo", then the file "object.lwo" should be located in a subdirectory of this current directory called "data".
History: A detailed account of LightWave 3D, from 1988 to 2009: LightWave History.
Example(s): Image examples can be found here: LightWave Scene Renderings
Identifier: none.
Documentation: Details found here: LightWave Scene File Format, June 1995
File Extensions: .lws
Applications:
- Native application(s): NewTek LightWave 3D
- Interoperable applications: n/a
Magic numbers: n/a
Format(s): n/a
Rights: Proprietary license
Sustainability Factors: n/a
- Standardization: n/a
- Adoption: n/a
- Licensing and patent claims: n/a
- Self-documentation: n/a
- External dependencies: n/a
- Technical protection considerations: n/a
Typical use: 3D Design
File classification:
- Type {Binary, Text}: Text
- Raster data:
- Raster data 2D:
- Is Supported: n/a
- Description:
- Raster data 3D:
- Is Supported: n/a
- Description:
- Raster data 2D:
- Geometric representation:
- Implicit representation:
- Implicit surfaces:
- Is Supported: n/a
- Description:
- Implicit curves:
- Is Supported: n/a
- Description:
- Point set:
- Is Supported: n/a
- Description:
- Implicit surfaces:
- Mesh:
- Manifold surface meshes:
- Is Supported: n/a
- Description:
- Manifold volume meshes:
- Is Supported: n/a
- Description:
- Non-manifold meshes:
- Is Supported: n/a
- Description:
- Manifold surface meshes:
- Parametric representation:
- Parametric surfaces:
- Is Supported: n/a
- Description:
- Parametric curves:
- Is Supported: n/a
- Description:
- Parametric surfaces:
- Contour sets:
- Is Supported: n/a
- Description:
- NURBS:
- Is Supported: n/a
- Description:
- Implicit representation:
- Multi-resolution models:
- Is Supported: n/a
- Description: n/a
- Dynamics:
- Kinematics:
- Is Supported: n/a
- Description:
- Assembly:
- Is Supported: n/a
- Description:
- Force(s):
- Is Supported: n/a
- Description:
- Kinematics:
- Boundary representation
- Manifold surface boundary representations:
- Is Supported: n/a
- Description:
- Manifold volume boundary representations:
- Is Supported: n/a
- Description:
- Non-manifold boundary representations:
- Is Supported:n/a
- Description:
- Manifold surface boundary representations:
- Material transparency:
- Is Supported: n/a
- Description:
References: