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		<id>http://gicl.cs.drexel.edu/wiki-data/index.php?title=Fuzzy_Logic&amp;feed=atom&amp;action=history</id>
		<title>Fuzzy Logic - Revision history</title>
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	<entry>
		<id>http://gicl.cs.drexel.edu/wiki-data/index.php?title=Fuzzy_Logic&amp;diff=11393&amp;oldid=prev</id>
		<title>J Dobies: /* How It Works */</title>
		<link rel="alternate" type="text/html" href="http://gicl.cs.drexel.edu/wiki-data/index.php?title=Fuzzy_Logic&amp;diff=11393&amp;oldid=prev"/>
				<updated>2007-09-09T18:39:34Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;How It Works&lt;/span&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
			&lt;col class='diff-marker' /&gt;
			&lt;col class='diff-content' /&gt;
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			&lt;col class='diff-content' /&gt;
		&lt;tr valign='top'&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 18:39, 9 September 2007&lt;/td&gt;
		&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 23:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 23:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;lt;p&amp;gt;If you had a group of 50 individuals and you wanted to classify them as old or young you can see how the two approaches differ. In the Boolean approach anyone over a defined age, say 45, would be classified as old and everyone else would be young. So someone with the age 44.9 would be classified as young but at 45.0 they would become old.&amp;lt;/p&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;lt;p&amp;gt;If you had a group of 50 individuals and you wanted to classify them as old or young you can see how the two approaches differ. In the Boolean approach anyone over a defined age, say 45, would be classified as old and everyone else would be young. So someone with the age 44.9 would be classified as young but at 45.0 they would become old.&amp;lt;/p&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;lt;p&amp;gt;Fuzzy Logic works on a sloping line. So it could say that everyone up to 40 would be considered absolutely young but from ages to 40 to 50 they would increasingly be considered more ‘old’. This comes out to define people as somewhat old or somewhat young in those years in which their age/oldness is fuzzy. These sets are known as fuzzy sets.&amp;lt;/p&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;lt;p&amp;gt;Fuzzy Logic works on a sloping line. So it could say that everyone up to 40 would be considered absolutely young but from ages to 40 to 50 they would increasingly be considered more ‘old’. This comes out to define people as somewhat old or somewhat young in those years in which their age/oldness is fuzzy. These sets are known as fuzzy sets.&amp;lt;/p&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;p&amp;gt; More problems that can be addressed through the use of fuzzy logic can be found [http://www.wolfram.com/products/applications/fuzzylogic/examples/ here]&amp;lt;/p&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;===Fuzzy Sets===&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;===Fuzzy Sets===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;A fuzzy set is a set of values with a smooth boundary that allows for partial membership. This means that one number can be a member of two or more sets. The classic approach for number sets is black-and-white, allowing an object to either be completely part of the set or not part of the set at all. Though many sets have sharp boundaries (e.g. the set of schools with graduate programs) even more do not have sharp boundaries (e.g. the set of schools with good graduate programs). These non-sharp sets are addressed by fuzzy set theory and its use of degrees of membership.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;A fuzzy set is a set of values with a smooth boundary that allows for partial membership. This means that one number can be a member of two or more sets. The classic approach for number sets is black-and-white, allowing an object to either be completely part of the set or not part of the set at all. Though many sets have sharp boundaries (e.g. the set of schools with graduate programs) even more do not have sharp boundaries (e.g. the set of schools with good graduate programs). These non-sharp sets are addressed by fuzzy set theory and its use of degrees of membership.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>J Dobies</name></author>	</entry>

	<entry>
		<id>http://gicl.cs.drexel.edu/wiki-data/index.php?title=Fuzzy_Logic&amp;diff=11392&amp;oldid=prev</id>
		<title>J Dobies: /* Brief History */</title>
		<link rel="alternate" type="text/html" href="http://gicl.cs.drexel.edu/wiki-data/index.php?title=Fuzzy_Logic&amp;diff=11392&amp;oldid=prev"/>
				<updated>2007-09-09T18:37:27Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Brief History&lt;/span&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
			&lt;col class='diff-marker' /&gt;
			&lt;col class='diff-content' /&gt;
			&lt;col class='diff-marker' /&gt;
			&lt;col class='diff-content' /&gt;
		&lt;tr valign='top'&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 18:37, 9 September 2007&lt;/td&gt;
		&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 4:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 4:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==Brief History==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==Brief History==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;lt;p&amp;gt;Theory about Fuzzy Logic can be traced back to ancient times. Before [http://en.wikipedia.org/wiki/Aristotle Aristotle] came up with the theory of [http://en.wikipedia.org/wiki/Principle_of_bivalence binary logic], Buddha suggested that everything contained some of its opposite. Meaning good contained some evil, dry contained some wetness, hot contained some cold, etc. This is a theory behind fuzzy logic; nothing is completely true or completely false.&amp;lt;/p&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;lt;p&amp;gt;Theory about Fuzzy Logic can be traced back to ancient times. Before [http://en.wikipedia.org/wiki/Aristotle Aristotle] came up with the theory of [http://en.wikipedia.org/wiki/Principle_of_bivalence binary logic], Buddha suggested that everything contained some of its opposite. Meaning good contained some evil, dry contained some wetness, hot contained some cold, etc. This is a theory behind fuzzy logic; nothing is completely true or completely false.&amp;lt;/p&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;lt;p&amp;gt;In 1964 Dr. Lofti Zadeh, a professor of Computer Science and Electrical Engineering at University of California Berkeley, was attempting to find a new and more efficient method of programming Air Conditioning units over the then used method. Traditional systems were too precise for such complex real world problems. He proposed that it would be simpler to tell the conditioner to work harder when it got warmer and to work less when it was cooler then to set a series of rules for each temperature. In 1965 his paper on fuzzy sets, a gradient membership, was published and met with sharp criticism.&amp;lt;/p&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;lt;p&amp;gt;In 1964 &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[http://en.wikipedia.org/wiki/Lotfi_Asker_Zadeh &lt;/ins&gt;Dr. Lofti Zadeh&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]&lt;/ins&gt;, a professor of Computer Science and Electrical Engineering at University of California Berkeley, was attempting to find a new and more efficient method of programming Air Conditioning units over the then used method. Traditional systems were too precise for such complex real world problems. He proposed that it would be simpler to tell the conditioner to work harder when it got warmer and to work less when it was cooler then to set a series of rules for each temperature. In 1965 his paper on fuzzy sets, a gradient membership, was published and met with sharp criticism.&amp;lt;/p&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;lt;p&amp;gt; Even through the resistance to fuzzy logic, many researchers and scholars began to adopt Zadeh's system. Scholars and scientist from fields ranging from psychology to engineering were exploring the uses of this system. In the decade that followed Zadeh himself introduced many new theories attached to his first paper on fuzzy sets including fuzzy multi-stage decision making, fuzzy restrictions and linguistics. Other contributors continued Zadeh's work including R.E Bellman, G. Lakoff, J.A. Goguen and a host of other researchers. Many mathematic practices adopted fuzzy practices which ranged from logic and relations to algorithms and programs.&amp;lt;/p&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;lt;p&amp;gt; Even through the resistance to fuzzy logic, many researchers and scholars began to adopt Zadeh's system. Scholars and scientist from fields ranging from psychology to engineering were exploring the uses of this system. In the decade that followed &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[http://en.wikipedia.org/wiki/Lotfi_Asker_Zadeh &lt;/ins&gt;Zadeh&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;] &lt;/ins&gt;himself introduced many new theories attached to his first paper on fuzzy sets including fuzzy multi-stage decision making, fuzzy restrictions and linguistics. Other contributors continued Zadeh's work including R.E Bellman, G. Lakoff, J.A. Goguen and a host of other researchers. Many mathematic practices adopted fuzzy practices which ranged from logic and relations to algorithms and programs.&amp;lt;/p&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==Industrial Applications==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==Industrial Applications==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>J Dobies</name></author>	</entry>

	<entry>
		<id>http://gicl.cs.drexel.edu/wiki-data/index.php?title=Fuzzy_Logic&amp;diff=11391&amp;oldid=prev</id>
		<title>J Dobies at 18:24, 9 September 2007</title>
		<link rel="alternate" type="text/html" href="http://gicl.cs.drexel.edu/wiki-data/index.php?title=Fuzzy_Logic&amp;diff=11391&amp;oldid=prev"/>
				<updated>2007-09-09T18:24:32Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
			&lt;col class='diff-marker' /&gt;
			&lt;col class='diff-content' /&gt;
			&lt;col class='diff-marker' /&gt;
			&lt;col class='diff-content' /&gt;
		&lt;tr valign='top'&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 18:24, 9 September 2007&lt;/td&gt;
		&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;lt;p&amp;gt;Fuzzy Logic is a term that is used in &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;tow different &lt;/del&gt;senses, a narrow sense and a broad sense. The Narrow sense is a logical system that generalizes classic binary, true and false or zero and one, logic into uncertainty. The broad sense of the term is all the technologies that employ classes with unsharp boundaries, or fuzzy sets.&amp;lt;/p&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;lt;p&amp;gt;Fuzzy Logic is a term that is used in &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;twodifferent &lt;/ins&gt;senses, a narrow sense and a broad sense. The Narrow sense is a logical system that generalizes classic binary, true and false or zero and one, logic into uncertainty. The broad sense of the term is all the technologies that employ classes with unsharp boundaries, or fuzzy sets.&amp;lt;/p&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;lt;p&amp;gt;Fuzzy sets can be best represented as a real world problem. If a person were to mathematically&amp;#160;  represent what &amp;quot;room temperature&amp;quot; is it would be expressed as an interval between two numbers, say from 68 degrees to 75 degrees. This would result in a hard-edged line between what is room temperature and what is not. However, in the human interpretation of room temperature, there is a gradation between not room temperature and room temperature. So certain temperatures would be considered to be around room temperature. A fuzzy set allows for this by having gradated boundaries rather than harsh boundaries. This can be represented on a graph by a line sloping up from the value of 0(false) to 1(true) over a period of time before 68&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;. Remaining &lt;/del&gt;at 1(true) from 68 to 75 and the sloping back down from 1(true) to 0(false) for another set of numbers.&amp;lt;/p&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;lt;p&amp;gt;Fuzzy sets can be best represented as a real world problem. If a person were to mathematically&amp;#160;  represent what &amp;quot;room temperature&amp;quot; is it would be expressed as an interval between two numbers, say from 68 degrees to 75 degrees. This would result in a hard-edged line between what is room temperature and what is not. However, in the human interpretation of room temperature, there is a gradation between not room temperature and room temperature. So certain temperatures would be considered to be around room temperature. A fuzzy set allows for this by having gradated boundaries rather than harsh boundaries. This can be represented on a graph by a line sloping up from the value of 0(false) to 1(true) over a period of time before 68 &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;remaining &lt;/ins&gt;at 1(true) from 68 to 75 and the sloping back down from 1(true) to 0(false) for another set of numbers.&amp;lt;/p&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;lt;p&amp;gt;Examples of Fuzzy Logic AI used for motion pictures includes [http://www.massivesoftware.com/index.php Massive Software] which was used in the Lord of the Rings Movies as well as &amp;lt;i&amp;gt;The Chronicles of Narnia&amp;lt;/i&amp;gt;&amp;lt;/p&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;lt;p&amp;gt;Examples of Fuzzy Logic AI used for motion pictures includes [http://www.massivesoftware.com/index.php Massive Software] which was used in the Lord of the Rings Movies as well as &amp;lt;i&amp;gt;The Chronicles of Narnia&amp;lt;/i&amp;gt;&amp;lt;/p&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==Brief History==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==Brief History==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;lt;p&amp;gt;Theory about Fuzzy Logic can be traced back to ancient times. Before Aristotle came up with the theory of binary logic, Buddha suggested that everything contained some of its opposite. Meaning good contained some evil, dry contained some wetness, hot contained some cold, etc. This is a theory behind fuzzy logic; nothing is completely true or completely false.&amp;lt;/p&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;lt;p&amp;gt;Theory about Fuzzy Logic can be traced back to ancient times. Before &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[http://en.wikipedia.org/wiki/&lt;/ins&gt;Aristotle &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Aristotle] &lt;/ins&gt;came up with the theory of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[http://en.wikipedia.org/wiki/Principle_of_bivalence &lt;/ins&gt;binary logic&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]&lt;/ins&gt;, Buddha suggested that everything contained some of its opposite. Meaning good contained some evil, dry contained some wetness, hot contained some cold, etc. This is a theory behind fuzzy logic; nothing is completely true or completely false.&amp;lt;/p&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;lt;p&amp;gt;In 1964 Dr. Lofti Zadeh, a professor of Computer Science and Electrical Engineering at University of California Berkeley, was attempting to find a new and more efficient method of programming Air Conditioning units over the then used method. Traditional systems were too precise for such complex real world problems. He proposed that it would be simpler to tell the conditioner to work harder when it got warmer and to work less when it was cooler then to set a series of rules for each temperature. In 1965 his paper on fuzzy sets, a gradient membership, was published and met with sharp criticism.&amp;lt;/p&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;lt;p&amp;gt;In 1964 Dr. Lofti Zadeh, a professor of Computer Science and Electrical Engineering at University of California Berkeley, was attempting to find a new and more efficient method of programming Air Conditioning units over the then used method. Traditional systems were too precise for such complex real world problems. He proposed that it would be simpler to tell the conditioner to work harder when it got warmer and to work less when it was cooler then to set a series of rules for each temperature. In 1965 his paper on fuzzy sets, a gradient membership, was published and met with sharp criticism.&amp;lt;/p&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;lt;p&amp;gt; Even through the resistance to fuzzy logic, many researchers and scholars began to adopt Zadeh's system. Scholars and scientist from fields ranging from psychology to engineering were exploring the uses of this system. In the decade that followed Zadeh himself introduced many new theories attached to his first paper on fuzzy sets including fuzzy multi-stage decision making, fuzzy restrictions and linguistics. Other contributors continued Zadeh's work including R.E Bellman, G. Lakoff, J.A. Goguen and a host of other researchers. Many mathematic practices adopted fuzzy practices which ranged from logic and relations to algorithms and programs.&amp;lt;/p&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;lt;p&amp;gt; Even through the resistance to fuzzy logic, many researchers and scholars began to adopt Zadeh's system. Scholars and scientist from fields ranging from psychology to engineering were exploring the uses of this system. In the decade that followed Zadeh himself introduced many new theories attached to his first paper on fuzzy sets including fuzzy multi-stage decision making, fuzzy restrictions and linguistics. Other contributors continued Zadeh's work including R.E Bellman, G. Lakoff, J.A. Goguen and a host of other researchers. Many mathematic practices adopted fuzzy practices which ranged from logic and relations to algorithms and programs.&amp;lt;/p&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 28:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 28:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==Myths of Fuzzy Logic==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==Myths of Fuzzy Logic==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;lt;p&amp;gt;&amp;lt;i&amp;gt; Fuzzy logic is a clever disguise of the probability theory&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;lt;p&amp;gt;&amp;lt;i&amp;gt; Fuzzy logic is a clever disguise of the probability theory&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Probability theory measures the likelihood of an event happening, fuzzy logic measures the degree to which an outcome belongs to an event that does not have a exact boundary.&amp;lt;/p&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[http://en.wikipedia.org/wiki/Probability_theory &lt;/ins&gt;Probability theory&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;] &lt;/ins&gt;measures the likelihood of an event happening, fuzzy logic measures the degree to which an outcome belongs to an event that does not have a exact boundary.&amp;lt;/p&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;lt;p&amp;gt;&amp;lt;i&amp;gt;Fuzzy Logic and probability are competing techniques and only one can be used to solve a given problem.&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;lt;p&amp;gt;&amp;lt;i&amp;gt;Fuzzy Logic and probability are competing techniques and only one can be used to solve a given problem.&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;No. Fuzzy logic and probability can be used to compliment each other.&amp;lt;/p&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;No. Fuzzy logic and probability can be used to compliment each other.&amp;lt;/p&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>J Dobies</name></author>	</entry>

	<entry>
		<id>http://gicl.cs.drexel.edu/wiki-data/index.php?title=Fuzzy_Logic&amp;diff=11374&amp;oldid=prev</id>
		<title>J Dobies: /* Fuzzy Logic in Animation */</title>
		<link rel="alternate" type="text/html" href="http://gicl.cs.drexel.edu/wiki-data/index.php?title=Fuzzy_Logic&amp;diff=11374&amp;oldid=prev"/>
				<updated>2007-09-08T00:20:47Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Fuzzy Logic in Animation&lt;/span&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
			&lt;col class='diff-marker' /&gt;
			&lt;col class='diff-content' /&gt;
			&lt;col class='diff-marker' /&gt;
			&lt;col class='diff-content' /&gt;
		&lt;tr valign='top'&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 00:20, 8 September 2007&lt;/td&gt;
		&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 38:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 38:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==Fuzzy Logic in Animation==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==Fuzzy Logic in Animation==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;lt;p&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;lt;p&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;One of the biggest developments in large scale character interaction was the AI system created for use in the &amp;lt;i&amp;gt; Lord of the Rings&amp;lt;/i&amp;gt; films, [http://www.massivesoftware.com/ Massive Software]. It has been used in feature films (&amp;lt;i&amp;gt;Lord of the Rings, King Kong, Chronicles of Narnia&amp;lt;/i&amp;gt;) and commercials to simulate lifelike crowds that are able to be controlled. This system allows for the creation of agents that respond to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;thier &lt;/del&gt;environment and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;eachother&lt;/del&gt;. These responses are determined through the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;proggramming &lt;/del&gt;of the 'brain'. This 'brain' is created through the definition of parameters using fuzzy logic. Through the evaluation of these parameters the brain is able to determine and action (or blending of actions) for each agent. An action is an animation (&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;keyframed &lt;/del&gt;or motion captured). These actions are all created by digital artists and then brought into the system for use. Action trees are created to establish connections between animations to allow for the transition from one action to another. These transitions can range from change from one animation to another, to traveling through several short animations to arrive at a final goal. The action tree also is responsible for creating loops within the action or defining branching points for changes mid animation. Because of the direct connection between animation and programming it is important for the digital artists and the computer programmers to work closely to develop both the brain and the action tree in order to ensure an accurate final product.&amp;lt;/p&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;One of the biggest developments in large scale character interaction was the AI system created for use in the &amp;lt;i&amp;gt; Lord of the Rings&amp;lt;/i&amp;gt; films, [http://www.massivesoftware.com/ Massive Software]. It has been used in feature films (&amp;lt;i&amp;gt;Lord of the Rings, King Kong, Chronicles of Narnia&amp;lt;/i&amp;gt;) and commercials to simulate lifelike crowds that are able to be controlled. This system allows for the creation of agents that respond to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;their &lt;/ins&gt;environment and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;each other&lt;/ins&gt;. These responses are determined through the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;programming &lt;/ins&gt;of the 'brain'. This 'brain' is created through the definition of parameters using fuzzy logic. Through the evaluation of these parameters the brain is able to determine and action (or blending of actions) for each agent. An action is an animation (&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;key framed &lt;/ins&gt;or motion captured). These actions are all created by digital artists and then brought into the system for use. Action trees are created to establish connections between animations to allow for the transition from one action to another. These transitions can range from change from one animation to another, to traveling through several short animations to arrive at a final goal. The action tree also is responsible for creating loops within the action or defining branching points for changes mid animation. Because of the direct connection between animation and programming it is important for the digital artists and the computer programmers to work closely to develop both the brain and the action tree in order to ensure an accurate final product.&amp;lt;/p&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>J Dobies</name></author>	</entry>

	<entry>
		<id>http://gicl.cs.drexel.edu/wiki-data/index.php?title=Fuzzy_Logic&amp;diff=11335&amp;oldid=prev</id>
		<title>J Dobies at 22:22, 2 September 2007</title>
		<link rel="alternate" type="text/html" href="http://gicl.cs.drexel.edu/wiki-data/index.php?title=Fuzzy_Logic&amp;diff=11335&amp;oldid=prev"/>
				<updated>2007-09-02T22:22:12Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
			&lt;col class='diff-marker' /&gt;
			&lt;col class='diff-content' /&gt;
			&lt;col class='diff-marker' /&gt;
			&lt;col class='diff-content' /&gt;
		&lt;tr valign='top'&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 22:22, 2 September 2007&lt;/td&gt;
		&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;lt;p&amp;gt;Fuzzy Logic is a term that is used in tow different senses, a narrow sense and a broad sense. The Narrow sense is a logical system that generalizes classic binary, true and false or zero and one, logic into uncertainty. The broad sense of the term is all the technologies that employ classes with unsharp boundaries, or fuzzy sets.&amp;lt;/p&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;lt;p&amp;gt;Fuzzy Logic is a term that is used in tow different senses, a narrow sense and a broad sense. The Narrow sense is a logical system that generalizes classic binary, true and false or zero and one, logic into uncertainty. The broad sense of the term is all the technologies that employ classes with unsharp boundaries, or fuzzy sets.&amp;lt;/p&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;lt;p&amp;gt;Fuzzy sets can be best represented as a real world problem. If a person were to mathematically&amp;#160;  represent what &amp;quot;room temperature&amp;quot; is it would be expressed as an interval between two numbers, say from 68 degrees to 75 degrees. This would result in a hard-edged line between what is room temperature and what is not. However, in the human interpretation of room temperature, there is a gradation between not room temperature and room temperature. So certain temperatures would be considered to be around room temperature. A fuzzy set allows for this by having gradated boundaries rather than harsh boundaries. This can be represented on a graph by a line sloping up from the value of 0(false) to 1(true) over a period of time before 68. Remaining at 1(true) from 68 to 75 and the sloping back down from 1(true) to 0(false) for another set of numbers.&amp;lt;/p&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;lt;p&amp;gt;Fuzzy sets can be best represented as a real world problem. If a person were to mathematically&amp;#160;  represent what &amp;quot;room temperature&amp;quot; is it would be expressed as an interval between two numbers, say from 68 degrees to 75 degrees. This would result in a hard-edged line between what is room temperature and what is not. However, in the human interpretation of room temperature, there is a gradation between not room temperature and room temperature. So certain temperatures would be considered to be around room temperature. A fuzzy set allows for this by having gradated boundaries rather than harsh boundaries. This can be represented on a graph by a line sloping up from the value of 0(false) to 1(true) over a period of time before 68. Remaining at 1(true) from 68 to 75 and the sloping back down from 1(true) to 0(false) for another set of numbers.&amp;lt;/p&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;lt;p&amp;gt;Examples of Fuzzy Logic used for &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;movie A.I. &lt;/del&gt;includes [http://www.massivesoftware.com/index.php Massive Software] which was used in the Lord of the Rings Movies as well as &amp;lt;i&amp;gt;The Chronicles of Narnia&amp;lt;/i&amp;gt;&amp;lt;/p&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;lt;p&amp;gt;Examples of Fuzzy Logic &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;AI &lt;/ins&gt;used for &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;motion pictures &lt;/ins&gt;includes [http://www.massivesoftware.com/index.php Massive Software] which was used in the Lord of the Rings Movies as well as &amp;lt;i&amp;gt;The Chronicles of Narnia&amp;lt;/i&amp;gt;&amp;lt;/p&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==Brief History==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==Brief History==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;lt;p&amp;gt;Theory about Fuzzy Logic can be traced back to ancient times. Before Aristotle came up with the theory of binary logic, Buddha suggested that everything contained some of its opposite. Meaning good contained some evil, dry contained some wetness, hot contained some cold, etc. This is a theory behind fuzzy logic; nothing is completely true or completely false.&amp;lt;/p&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;lt;p&amp;gt;Theory about Fuzzy Logic can be traced back to ancient times. Before Aristotle came up with the theory of binary logic, Buddha suggested that everything contained some of its opposite. Meaning good contained some evil, dry contained some wetness, hot contained some cold, etc. This is a theory behind fuzzy logic; nothing is completely true or completely false.&amp;lt;/p&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>J Dobies</name></author>	</entry>

	<entry>
		<id>http://gicl.cs.drexel.edu/wiki-data/index.php?title=Fuzzy_Logic&amp;diff=11334&amp;oldid=prev</id>
		<title>J Dobies: /* Fuzzy Logic in Animation */</title>
		<link rel="alternate" type="text/html" href="http://gicl.cs.drexel.edu/wiki-data/index.php?title=Fuzzy_Logic&amp;diff=11334&amp;oldid=prev"/>
				<updated>2007-09-02T21:53:44Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Fuzzy Logic in Animation&lt;/span&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
			&lt;col class='diff-marker' /&gt;
			&lt;col class='diff-content' /&gt;
			&lt;col class='diff-marker' /&gt;
			&lt;col class='diff-content' /&gt;
		&lt;tr valign='top'&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 21:53, 2 September 2007&lt;/td&gt;
		&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 38:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 38:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==Fuzzy Logic in Animation==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==Fuzzy Logic in Animation==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;lt;p&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;lt;p&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[http://www.massivesoftware.com/ Massive Software] has been used in feature films (&amp;lt;i&amp;gt;Lord of the Rings, King Kong, Chronicles of Narnia&amp;lt;/i&amp;gt;) and commercials to simulate lifelike crowds that are able to be controlled. This &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;is done through &lt;/del&gt;the creation of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;an agent &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;a &lt;/del&gt;brain. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;The &lt;/del&gt;brain is &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;a set &lt;/del&gt;of fuzzy logic &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;functions that takes in information from &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;environment and surroundings &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;chooses an &lt;/del&gt;action &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;to respond with&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Actions &lt;/del&gt;are created by digital artists and can &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;take &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;form of key frame &lt;/del&gt;or &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;motion capture data&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;This system requires &lt;/del&gt;for &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;animators &lt;/del&gt;to work closely &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;with &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;programmers &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;create each necessary animation&lt;/del&gt;. &amp;lt;/p&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;One of the biggest developments in large scale character interaction was the AI system created for use in the &amp;lt;i&amp;gt; Lord of the Rings&amp;lt;/i&amp;gt; films, &lt;/ins&gt;[http://www.massivesoftware.com/ Massive Software]&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;. It &lt;/ins&gt;has been used in feature films (&amp;lt;i&amp;gt;Lord of the Rings, King Kong, Chronicles of Narnia&amp;lt;/i&amp;gt;) and commercials to simulate lifelike crowds that are able to be controlled. This &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;system allows for &lt;/ins&gt;the creation of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;agents that respond to thier environment &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;eachother. These responses are determined through the proggramming of the '&lt;/ins&gt;brain&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;'&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;This '&lt;/ins&gt;brain&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;' &lt;/ins&gt;is &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;created through the definition &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;parameters using &lt;/ins&gt;fuzzy logic&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;. Through &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;evaluation of these parameters the brain is able to determine &lt;/ins&gt;and action &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;(or blending of actions) for each agent&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;An action is an animation (keyframed or motion captured). These actions &lt;/ins&gt;are &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;all &lt;/ins&gt;created by digital artists and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;then brought into the system for use. Action trees are created to establish connections between animations to allow for the transition from one action to another. These transitions &lt;/ins&gt;can &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;range from change from one animation to another, to traveling through several short animations to arrive at a final goal. The action tree also is responsible for creating loops within &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;action &lt;/ins&gt;or &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;defining branching points for changes mid animation&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Because of the direct connection between animation and programming it is important &lt;/ins&gt;for &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the digital artists and the computer programmers &lt;/ins&gt;to work closely &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;to develop both &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;brain and the action tree in order &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;ensure an accurate final product&lt;/ins&gt;.&amp;lt;/p&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>J Dobies</name></author>	</entry>

	<entry>
		<id>http://gicl.cs.drexel.edu/wiki-data/index.php?title=Fuzzy_Logic&amp;diff=11333&amp;oldid=prev</id>
		<title>J Dobies at 21:32, 2 September 2007</title>
		<link rel="alternate" type="text/html" href="http://gicl.cs.drexel.edu/wiki-data/index.php?title=Fuzzy_Logic&amp;diff=11333&amp;oldid=prev"/>
				<updated>2007-09-02T21:32:14Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
			&lt;col class='diff-marker' /&gt;
			&lt;col class='diff-content' /&gt;
			&lt;col class='diff-marker' /&gt;
			&lt;col class='diff-content' /&gt;
		&lt;tr valign='top'&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 21:32, 2 September 2007&lt;/td&gt;
		&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;lt;p&amp;gt;Fuzzy Logic is a term that is used in tow different senses, a narrow sense and a broad sense. The Narrow sense is a logical system that generalizes classic binary, true and false or zero and one, logic into uncertainty. The broad sense of the term is all the technologies that employ classes with unsharp boundaries, or fuzzy sets.&amp;lt;/p&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;lt;p&amp;gt;Fuzzy Logic is a term that is used in tow different senses, a narrow sense and a broad sense. The Narrow sense is a logical system that generalizes classic binary, true and false or zero and one, logic into uncertainty. The broad sense of the term is all the technologies that employ classes with unsharp boundaries, or fuzzy sets.&amp;lt;/p&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;lt;p&amp;gt;Fuzzy sets can be best represented as a real world problem. If a person were to mathematically&amp;#160;  represent what &amp;quot;room temperature&amp;quot; is it would be expressed as an interval between two numbers, say from 68 degrees to 75 degrees. This would result in a hard-edged line between what is room temperature and what is not. However, in the human interpretation of room temperature, there is a gradation between not room temperature and room temperature. So certain temperatures would be considered to be around room temperature. A fuzzy set allows for this by having gradated boundaries rather than harsh boundaries. This can be represented on a graph by a line sloping up from the value of 0(false) to 1(true) over a period of time before 68. Remaining at 1(true) from 68 to 75 and the sloping back down from 1(true) to 0(false) for another set of numbers.&amp;lt;/p&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;lt;p&amp;gt;Fuzzy sets can be best represented as a real world problem. If a person were to mathematically&amp;#160;  represent what &amp;quot;room temperature&amp;quot; is it would be expressed as an interval between two numbers, say from 68 degrees to 75 degrees. This would result in a hard-edged line between what is room temperature and what is not. However, in the human interpretation of room temperature, there is a gradation between not room temperature and room temperature. So certain temperatures would be considered to be around room temperature. A fuzzy set allows for this by having gradated boundaries rather than harsh boundaries. This can be represented on a graph by a line sloping up from the value of 0(false) to 1(true) over a period of time before 68. Remaining at 1(true) from 68 to 75 and the sloping back down from 1(true) to 0(false) for another set of numbers.&amp;lt;/p&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;lt;p&amp;gt;Examples of Fuzzy Logic used for movie A.I. includes [http://www.massivesoftware.com/index.php Massive Software] which was used in the Lord of the Rings Movies as well as &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the &lt;/del&gt;Chronicles of Narnia&amp;lt;/p&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;lt;p&amp;gt;Examples of Fuzzy Logic used for movie A.I. includes [http://www.massivesoftware.com/index.php Massive Software] which was used in the Lord of the Rings Movies as well as &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;i&amp;gt;The &lt;/ins&gt;Chronicles of Narnia&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;/i&amp;gt;&lt;/ins&gt;&amp;lt;/p&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==Brief History==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==Brief History==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;lt;p&amp;gt;Theory about Fuzzy Logic can be traced back to ancient times. Before Aristotle came up with the theory of binary logic, Buddha suggested that everything contained some of its opposite. Meaning good contained some evil, dry contained some wetness, hot contained some cold, etc. This is a theory behind fuzzy logic; nothing is completely true or completely false.&amp;lt;/p&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;lt;p&amp;gt;Theory about Fuzzy Logic can be traced back to ancient times. Before Aristotle came up with the theory of binary logic, Buddha suggested that everything contained some of its opposite. Meaning good contained some evil, dry contained some wetness, hot contained some cold, etc. This is a theory behind fuzzy logic; nothing is completely true or completely false.&amp;lt;/p&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>J Dobies</name></author>	</entry>

	<entry>
		<id>http://gicl.cs.drexel.edu/wiki-data/index.php?title=Fuzzy_Logic&amp;diff=11332&amp;oldid=prev</id>
		<title>J Dobies at 21:31, 2 September 2007</title>
		<link rel="alternate" type="text/html" href="http://gicl.cs.drexel.edu/wiki-data/index.php?title=Fuzzy_Logic&amp;diff=11332&amp;oldid=prev"/>
				<updated>2007-09-02T21:31:41Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
			&lt;col class='diff-marker' /&gt;
			&lt;col class='diff-content' /&gt;
			&lt;col class='diff-marker' /&gt;
			&lt;col class='diff-content' /&gt;
		&lt;tr valign='top'&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 21:31, 2 September 2007&lt;/td&gt;
		&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;lt;p&amp;gt;Fuzzy Logic is a term that is used in tow different senses, a narrow sense and a broad sense. The Narrow sense is a logical system that generalizes classic binary, true and false or zero and one, logic into uncertainty. The broad sense of the term is all the technologies that employ classes with unsharp boundaries, or fuzzy sets.&amp;lt;/p&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;lt;p&amp;gt;Fuzzy Logic is a term that is used in tow different senses, a narrow sense and a broad sense. The Narrow sense is a logical system that generalizes classic binary, true and false or zero and one, logic into uncertainty. The broad sense of the term is all the technologies that employ classes with unsharp boundaries, or fuzzy sets.&amp;lt;/p&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;lt;p&amp;gt;Fuzzy sets can be best represented as a real world problem. If a person were to mathematically&amp;#160;  represent what &amp;quot;room temperature&amp;quot; is it would be expressed as an interval between two numbers, say from 68 degrees to 75 degrees. This would result in a hard-edged line between what is room temperature and what is not. However, in the human interpretation of room temperature, there is a gradation between not room temperature and room temperature. So certain temperatures would be considered to be around room temperature. A fuzzy set allows for this by having gradated boundaries rather than harsh boundaries. This can be represented on a graph by a line sloping up from the value of 0(false) to 1(true) over a period of time before 68. Remaining at 1(true) from 68 to 75 and the sloping back down from 1(true) to 0(false) for another set of numbers.&amp;lt;/p&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;lt;p&amp;gt;Fuzzy sets can be best represented as a real world problem. If a person were to mathematically&amp;#160;  represent what &amp;quot;room temperature&amp;quot; is it would be expressed as an interval between two numbers, say from 68 degrees to 75 degrees. This would result in a hard-edged line between what is room temperature and what is not. However, in the human interpretation of room temperature, there is a gradation between not room temperature and room temperature. So certain temperatures would be considered to be around room temperature. A fuzzy set allows for this by having gradated boundaries rather than harsh boundaries. This can be represented on a graph by a line sloping up from the value of 0(false) to 1(true) over a period of time before 68. Remaining at 1(true) from 68 to 75 and the sloping back down from 1(true) to 0(false) for another set of numbers.&amp;lt;/p&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;lt;p&amp;gt;Examples of Fuzzy Logic used for movie A.I. includes &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Massive Software &lt;/del&gt;[http://www.massivesoftware.com/index.php Massive Software] which was used in the Lord of the Rings Movies as well as the Chronicles of Narnia&amp;lt;/p&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;lt;p&amp;gt;Examples of Fuzzy Logic used for movie A.I. includes [http://www.massivesoftware.com/index.php Massive Software] which was used in the Lord of the Rings Movies as well as the Chronicles of Narnia&amp;lt;/p&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==Brief History==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==Brief History==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;lt;p&amp;gt;Theory about Fuzzy Logic can be traced back to ancient times. Before Aristotle came up with the theory of binary logic, Buddha suggested that everything contained some of its opposite. Meaning good contained some evil, dry contained some wetness, hot contained some cold, etc. This is a theory behind fuzzy logic; nothing is completely true or completely false.&amp;lt;/p&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;lt;p&amp;gt;Theory about Fuzzy Logic can be traced back to ancient times. Before Aristotle came up with the theory of binary logic, Buddha suggested that everything contained some of its opposite. Meaning good contained some evil, dry contained some wetness, hot contained some cold, etc. This is a theory behind fuzzy logic; nothing is completely true or completely false.&amp;lt;/p&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>J Dobies</name></author>	</entry>

	<entry>
		<id>http://gicl.cs.drexel.edu/wiki-data/index.php?title=Fuzzy_Logic&amp;diff=11331&amp;oldid=prev</id>
		<title>J Dobies at 20:29, 2 September 2007</title>
		<link rel="alternate" type="text/html" href="http://gicl.cs.drexel.edu/wiki-data/index.php?title=Fuzzy_Logic&amp;diff=11331&amp;oldid=prev"/>
				<updated>2007-09-02T20:29:33Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
			&lt;col class='diff-marker' /&gt;
			&lt;col class='diff-content' /&gt;
			&lt;col class='diff-marker' /&gt;
			&lt;col class='diff-content' /&gt;
		&lt;tr valign='top'&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 20:29, 2 September 2007&lt;/td&gt;
		&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 8:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 8:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==Industrial Applications==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==Industrial Applications==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;lt;p&amp;gt;The first industrial application of fuzzy logic was developed over a decade after Zadeh introduced his system. In 1976 Blue Circle Cement and SIRA in Denmark developed a new cement kiln. It used fuzzy logic to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;incorporated &lt;/del&gt;the knowledge of an experienced operator to enhance efficiency of a clinker through a smoother grinder. This system first became operational in 1982.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;lt;p&amp;gt;The first industrial application of fuzzy logic was developed over a decade after Zadeh introduced his system. In 1976 Blue Circle Cement and SIRA in Denmark developed a new cement kiln. It used fuzzy logic to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;incorporate &lt;/ins&gt;the knowledge of an experienced operator to enhance efficiency of a clinker through a smoother grinder. This system first became operational in 1982.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;lt;/p&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;lt;/p&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;lt;p&amp;gt;In the mid 1980s in Japan, fuzzy logic was used to control trains. Trains were programmed to apply breaks at upon reaching markers set at even distances away from the station. However these trains would apply breaks the same traveling downhill as they would traveling uphill. This would result in the trains coming to a jerky stop in certain situations. However by harnessing fuzzy logic engineers at Hitachi were able to make the breaking process much smoother. This and other uses of fuzzy logic to increase the performance of trains in Japan fueled for a boom in the use of fuzzy logic overseas.&amp;lt;/p&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;lt;p&amp;gt;In the mid 1980s in Japan, fuzzy logic was used to control trains. Trains were programmed to apply breaks at upon reaching markers set at even distances away from the station. However these trains would apply breaks the same traveling downhill as they would traveling uphill. This would result in the trains coming to a jerky stop in certain situations. However by harnessing fuzzy logic engineers at Hitachi were able to make the breaking process much smoother. This and other uses of fuzzy logic to increase the performance of trains in Japan fueled for a boom in the use of fuzzy logic overseas.&amp;lt;/p&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 22:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 22:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;lt;/p&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;lt;/p&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;lt;p&amp;gt;If you had a group of 50 individuals and you wanted to classify them as old or young you can see how the two approaches differ. In the Boolean approach anyone over a defined age, say 45, would be classified as old and everyone else would be young. So someone with the age 44.9 would be classified as young but at 45.0 they would become old.&amp;lt;/p&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;lt;p&amp;gt;If you had a group of 50 individuals and you wanted to classify them as old or young you can see how the two approaches differ. In the Boolean approach anyone over a defined age, say 45, would be classified as old and everyone else would be young. So someone with the age 44.9 would be classified as young but at 45.0 they would become old.&amp;lt;/p&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;lt;p&amp;gt;Fuzzy Logic works on a sloping line. So it could say that everyone up to 40 would be considered absolutely young but from ages to 40 to 50 they would increasingly be considered more &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;old&lt;/del&gt;. This comes out to define people as somewhat old or somewhat young in those years in which their age/oldness is fuzzy. These sets are known as fuzzy sets.&amp;lt;/p&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;lt;p&amp;gt;Fuzzy Logic works on a sloping line. So it could say that everyone up to 40 would be considered absolutely young but from ages to 40 to 50 they would increasingly be considered more &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;‘old’&lt;/ins&gt;. This comes out to define people as somewhat old or somewhat young in those years in which their age/oldness is fuzzy. These sets are known as fuzzy sets.&amp;lt;/p&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;===Fuzzy Sets===&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;===Fuzzy Sets===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;A fuzzy set is a set of values with a smooth boundary that allows for partial membership. This means that one number can be a member of two or more sets. The classic approach for number sets is black-and-white, allowing an object to either be completely part of the set or not part of the set at all. Though many sets have sharp boundaries (e.g. the set of schools with graduate programs) even more do not have sharp boundaries (e.g. the set of schools with good graduate programs). These non-sharp sets are addressed by fuzzy set theory and its use of degrees of membership.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;A fuzzy set is a set of values with a smooth boundary that allows for partial membership. This means that one number can be a member of two or more sets. The classic approach for number sets is black-and-white, allowing an object to either be completely part of the set or not part of the set at all. Though many sets have sharp boundaries (e.g. the set of schools with graduate programs) even more do not have sharp boundaries (e.g. the set of schools with good graduate programs). These non-sharp sets are addressed by fuzzy set theory and its use of degrees of membership.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 38:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 38:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==Fuzzy Logic in Animation==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==Fuzzy Logic in Animation==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;lt;p&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;lt;p&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[http://www.massivesoftware.com/ Massive Software] has been used in feature films (&amp;lt;i&amp;gt;Lord of the Rings, King Kong, Chronicles of Narnia&amp;lt;/i&amp;gt;) and commercials to simulate lifelike crowds that are able to be controlled. This is done through the creation of an agent and a brain. The brain is a set of fuzzy logic functions that takes in information from the environment and surroundings and chooses an action to respond with. Actions are created by digital artists and can take the form of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;keyframe &lt;/del&gt;or motion capture data. This system requires for animators to work closely with the programmers to create each &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;nessicary &lt;/del&gt;animation. &amp;lt;/p&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[http://www.massivesoftware.com/ Massive Software] has been used in feature films (&amp;lt;i&amp;gt;Lord of the Rings, King Kong, Chronicles of Narnia&amp;lt;/i&amp;gt;) and commercials to simulate lifelike crowds that are able to be controlled. This is done through the creation of an agent and a brain. The brain is a set of fuzzy logic functions that takes in information from the environment and surroundings and chooses an action to respond with. Actions are created by digital artists and can take the form of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;key frame &lt;/ins&gt;or motion capture data. This system requires for animators to work closely with the programmers to create each &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;necessary &lt;/ins&gt;animation. &amp;lt;/p&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>J Dobies</name></author>	</entry>

	<entry>
		<id>http://gicl.cs.drexel.edu/wiki-data/index.php?title=Fuzzy_Logic&amp;diff=11300&amp;oldid=prev</id>
		<title>J Dobies: /* Fuzzy Logic in Animation */</title>
		<link rel="alternate" type="text/html" href="http://gicl.cs.drexel.edu/wiki-data/index.php?title=Fuzzy_Logic&amp;diff=11300&amp;oldid=prev"/>
				<updated>2007-08-28T20:09:01Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Fuzzy Logic in Animation&lt;/span&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
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			&lt;col class='diff-content' /&gt;
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		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 20:09, 28 August 2007&lt;/td&gt;
		&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 38:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 38:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==Fuzzy Logic in Animation==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==Fuzzy Logic in Animation==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;lt;p&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;lt;p&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[http://www.massivesoftware.com/ Massive Software]has been used in feature films (&amp;lt;i&amp;gt;Lord of the Rings, King Kong, Chronicles of Narnia&amp;lt;/i&amp;gt;) and commercials to simulate lifelike crowds that are able to be controlled. This is done through the creation of an agent and a brain. The brain is a set of fuzzy logic functions that takes in information from the environment and surroundings and chooses an action to respond with. Actions are created by digital artists and can take the form of keyframe or motion capture data. This system requires for animators to work closely with the programmers to create each nessicary animation. &amp;lt;/p&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[http://www.massivesoftware.com/ Massive Software] has been used in feature films (&amp;lt;i&amp;gt;Lord of the Rings, King Kong, Chronicles of Narnia&amp;lt;/i&amp;gt;) and commercials to simulate lifelike crowds that are able to be controlled. This is done through the creation of an agent and a brain. The brain is a set of fuzzy logic functions that takes in information from the environment and surroundings and chooses an action to respond with. Actions are created by digital artists and can take the form of keyframe or motion capture data. This system requires for animators to work closely with the programmers to create each nessicary animation. &amp;lt;/p&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>J Dobies</name></author>	</entry>

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