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		<id>http://gicl.cs.drexel.edu/wiki-data/index.php?title=David_Wilkie's_Bio-Inspired_Robot_Project&amp;feed=atom&amp;action=history</id>
		<title>David Wilkie's Bio-Inspired Robot Project - Revision history</title>
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		<updated>2013-05-25T08:41:09Z</updated>
		<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>http://gicl.cs.drexel.edu/wiki-data/index.php?title=David_Wilkie%27s_Bio-Inspired_Robot_Project&amp;diff=2984&amp;oldid=prev</id>
		<title>D Wilkie: /* Introduction */</title>
		<link rel="alternate" type="text/html" href="http://gicl.cs.drexel.edu/wiki-data/index.php?title=David_Wilkie%27s_Bio-Inspired_Robot_Project&amp;diff=2984&amp;oldid=prev"/>
				<updated>2006-10-09T19:49:47Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Introduction&lt;/span&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
			&lt;col class='diff-marker' /&gt;
			&lt;col class='diff-content' /&gt;
			&lt;col class='diff-marker' /&gt;
			&lt;col class='diff-content' /&gt;
		&lt;tr valign='top'&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 19:49, 9 October 2006&lt;/td&gt;
		&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 3:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 3:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;This class is emphasizing the construction of comprehensive models for bio-inspired robots.&amp;#160; &amp;quot;Bio-inspired&amp;quot; means inspired by evolution's solutions to various problems (my definition).&amp;#160; For example, ant colonies use a [http://en.wikipedia.org/wiki/Stigmergy stigmergic] search strategy to find food: they walk in random paths; when one finds a source of food, it starts leaving a chemical path as it returns to the nest; this path compels other ants to follow, similar in result to the local beam search (which, in the words of Stuart Russel or Peter Norvig, says &amp;quot;Come over here, the grass is greener!&amp;quot;).&amp;#160; This &amp;quot;meta-heuristic,&amp;quot; inspired by nature, has been [http://scholar.google.com/scholar?q=ant+colony+optimization&amp;amp;hl=en&amp;amp;lr=&amp;amp;btnG=Search successfully applied to optimization problems].&amp;#160; In this class, our interest is robots inspired by nature's various methods of motion.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;This class is emphasizing the construction of comprehensive models for bio-inspired robots.&amp;#160; &amp;quot;Bio-inspired&amp;quot; means inspired by evolution's solutions to various problems (my definition).&amp;#160; For example, ant colonies use a [http://en.wikipedia.org/wiki/Stigmergy stigmergic] search strategy to find food: they walk in random paths; when one finds a source of food, it starts leaving a chemical path as it returns to the nest; this path compels other ants to follow, similar in result to the local beam search (which, in the words of Stuart Russel or Peter Norvig, says &amp;quot;Come over here, the grass is greener!&amp;quot;).&amp;#160; This &amp;quot;meta-heuristic,&amp;quot; inspired by nature, has been [http://scholar.google.com/scholar?q=ant+colony+optimization&amp;amp;hl=en&amp;amp;lr=&amp;amp;btnG=Search successfully applied to optimization problems].&amp;#160; In this class, our interest is robots inspired by nature's various methods of motion.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;For most students in the class, the initial model is,&amp;#160; somewhat paradoxically, the physical model.&amp;#160; That is, it is some lego or similar creation capable of undertaking some bio-inspired gait (wheels need not apply).&amp;#160; This is an ideal initial model due to the simplicity and versatility of legos.&amp;#160; Prototyping with legos can occur much quicker than in a CAD system (at for users with no experience with CAD).&amp;#160; &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;For most students in the class, the initial model is,&amp;#160; somewhat paradoxically, the physical model.&amp;#160; That is, it is some lego or similar creation capable of undertaking some bio-inspired gait (wheels need not apply).&amp;#160; This is an ideal initial model due to the simplicity and versatility of legos.&amp;#160; Prototyping with legos can occur much quicker than in a CAD system (at &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;least &lt;/ins&gt;for users with no experience with CAD).&amp;#160; &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;However, I've been working recently with Rich Primerano, who already has CAD models, kinematics simulation, and some physical sub-assemblies.&amp;#160; In keeping with my interests, I'll be working with him to develop comprehensive physics-based models, as well as behavioural, functional, system, and information models.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;However, I've been working recently with Rich Primerano, who already has CAD models, kinematics simulation, and some physical sub-assemblies.&amp;#160; In keeping with my interests, I'll be working with him to develop comprehensive physics-based models, as well as behavioural, functional, system, and information models.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>D Wilkie</name></author>	</entry>

	<entry>
		<id>http://gicl.cs.drexel.edu/wiki-data/index.php?title=David_Wilkie%27s_Bio-Inspired_Robot_Project&amp;diff=2983&amp;oldid=prev</id>
		<title>D Wilkie: /* Week 2 */</title>
		<link rel="alternate" type="text/html" href="http://gicl.cs.drexel.edu/wiki-data/index.php?title=David_Wilkie%27s_Bio-Inspired_Robot_Project&amp;diff=2983&amp;oldid=prev"/>
				<updated>2006-10-09T19:44:25Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Week 2&lt;/span&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
			&lt;col class='diff-marker' /&gt;
			&lt;col class='diff-content' /&gt;
			&lt;col class='diff-marker' /&gt;
			&lt;col class='diff-content' /&gt;
		&lt;tr valign='top'&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 19:44, 9 October 2006&lt;/td&gt;
		&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 14:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 14:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;== Week 2 ==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;== Week 2 ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;I've returned to refactoring CobraCommander into something smaller and more manageable.&amp;#160; It uses the [http://www.ode.org/ Open Dynamics Engine] and [http://www.opengl.org/ OpenGL] to simulate a robotic system on terrain achieving some gait specified by angles or torques.&amp;#160; The advantage to this is the programmatic interface, which grants me greater control&amp;#160; over the simulation.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;I've returned to refactoring CobraCommander into something smaller and more manageable.&amp;#160; It uses the [http://www.ode.org/ Open Dynamics Engine] and [http://www.opengl.org/ OpenGL] to simulate a robotic system on terrain achieving some gait specified by angles or torques.&amp;#160; The advantage to this is the programmatic interface, which grants me greater control&amp;#160; over the simulation.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;I've started reviewing previous work in adstracting and simplifying CAD geometries for simulation.&amp;#160; While this is done in programs such as Ageia's PhysX, I haven't found any directly related research.&amp;#160; Preliminary sources and outline are [[Simplified and Abstracted Geometry for Forward Dynamics&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;, here&lt;/del&gt;]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;I've started reviewing previous work in adstracting and simplifying CAD geometries for simulation.&amp;#160; While this is done in programs such as Ageia's PhysX, I haven't found any directly related research.&amp;#160; Preliminary sources and outline are &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;at &lt;/ins&gt;[[Simplified and Abstracted Geometry for Forward Dynamics]]&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>D Wilkie</name></author>	</entry>

	<entry>
		<id>http://gicl.cs.drexel.edu/wiki-data/index.php?title=David_Wilkie%27s_Bio-Inspired_Robot_Project&amp;diff=2982&amp;oldid=prev</id>
		<title>D Wilkie: /* Week 2 */</title>
		<link rel="alternate" type="text/html" href="http://gicl.cs.drexel.edu/wiki-data/index.php?title=David_Wilkie%27s_Bio-Inspired_Robot_Project&amp;diff=2982&amp;oldid=prev"/>
				<updated>2006-10-09T19:43:38Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Week 2&lt;/span&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
			&lt;col class='diff-marker' /&gt;
			&lt;col class='diff-content' /&gt;
			&lt;col class='diff-marker' /&gt;
			&lt;col class='diff-content' /&gt;
		&lt;tr valign='top'&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 19:43, 9 October 2006&lt;/td&gt;
		&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 14:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 14:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;== Week 2 ==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;== Week 2 ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;I've returned to refactoring CobraCommander into something smaller and more manageable.&amp;#160; It uses the [http://www.ode.org/ Open Dynamics Engine] and [http://www.opengl.org/ OpenGL] to simulate a robotic system on terrain achieving some gait specified by angles or torques.&amp;#160; The advantage to this is the programmatic interface, which grants me greater control&amp;#160; over the simulation.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;I've returned to refactoring CobraCommander into something smaller and more manageable.&amp;#160; It uses the [http://www.ode.org/ Open Dynamics Engine] and [http://www.opengl.org/ OpenGL] to simulate a robotic system on terrain achieving some gait specified by angles or torques.&amp;#160; The advantage to this is the programmatic interface, which grants me greater control&amp;#160; over the simulation.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;I've started reviewing previous work in adstracting and simplifying CAD geometries for simulation.&amp;#160; While this is done in programs such as Ageia's PhysX, I haven't found any directly related research.&amp;#160; Preliminary sources and outline are [[Simplified and Abstracted Geometry for Forward Dynamics here]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;I've started reviewing previous work in adstracting and simplifying CAD geometries for simulation.&amp;#160; While this is done in programs such as Ageia's PhysX, I haven't found any directly related research.&amp;#160; Preliminary sources and outline are [[Simplified and Abstracted Geometry for Forward Dynamics&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, &lt;/ins&gt;here]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>D Wilkie</name></author>	</entry>

	<entry>
		<id>http://gicl.cs.drexel.edu/wiki-data/index.php?title=David_Wilkie%27s_Bio-Inspired_Robot_Project&amp;diff=2981&amp;oldid=prev</id>
		<title>D Wilkie: /* Week 2 */</title>
		<link rel="alternate" type="text/html" href="http://gicl.cs.drexel.edu/wiki-data/index.php?title=David_Wilkie%27s_Bio-Inspired_Robot_Project&amp;diff=2981&amp;oldid=prev"/>
				<updated>2006-10-09T19:43:31Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Week 2&lt;/span&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
			&lt;col class='diff-marker' /&gt;
			&lt;col class='diff-content' /&gt;
			&lt;col class='diff-marker' /&gt;
			&lt;col class='diff-content' /&gt;
		&lt;tr valign='top'&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 19:43, 9 October 2006&lt;/td&gt;
		&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 14:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 14:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;== Week 2 ==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;== Week 2 ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;I've returned to refactoring CobraCommander into something smaller and more manageable.&amp;#160; It uses the [http://www.ode.org/ Open Dynamics Engine] and [http://www.opengl.org/ OpenGL] to simulate a robotic system on terrain achieving some gait specified by angles or torques.&amp;#160; The advantage to this is the programmatic interface, which grants me greater control&amp;#160; over the simulation.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;I've returned to refactoring CobraCommander into something smaller and more manageable.&amp;#160; It uses the [http://www.ode.org/ Open Dynamics Engine] and [http://www.opengl.org/ OpenGL] to simulate a robotic system on terrain achieving some gait specified by angles or torques.&amp;#160; The advantage to this is the programmatic interface, which grants me greater control&amp;#160; over the simulation.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;I've started reviewing previous work in adstracting and simplifying CAD geometries for simulation.&amp;#160; While this is done in programs such as Ageia's PhysX, I haven't found any directly related research.&amp;#160; Preliminary sources and outline are [[&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;quot;&lt;/del&gt;Simplified and Abstracted Geometry for Forward Dynamics&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;quot; &lt;/del&gt;here]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;I've started reviewing previous work in adstracting and simplifying CAD geometries for simulation.&amp;#160; While this is done in programs such as Ageia's PhysX, I haven't found any directly related research.&amp;#160; Preliminary sources and outline are [[Simplified and Abstracted Geometry for Forward Dynamics here]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>D Wilkie</name></author>	</entry>

	<entry>
		<id>http://gicl.cs.drexel.edu/wiki-data/index.php?title=David_Wilkie%27s_Bio-Inspired_Robot_Project&amp;diff=2980&amp;oldid=prev</id>
		<title>D Wilkie: /* Week 2 */</title>
		<link rel="alternate" type="text/html" href="http://gicl.cs.drexel.edu/wiki-data/index.php?title=David_Wilkie%27s_Bio-Inspired_Robot_Project&amp;diff=2980&amp;oldid=prev"/>
				<updated>2006-10-09T19:43:18Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Week 2&lt;/span&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
			&lt;col class='diff-marker' /&gt;
			&lt;col class='diff-content' /&gt;
			&lt;col class='diff-marker' /&gt;
			&lt;col class='diff-content' /&gt;
		&lt;tr valign='top'&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 19:43, 9 October 2006&lt;/td&gt;
		&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 14:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 14:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;== Week 2 ==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;== Week 2 ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;I've returned to refactoring CobraCommander into something smaller and more manageable.&amp;#160; It uses the [http://www.ode.org/ Open Dynamics Engine] and [http://www.opengl.org/ OpenGL] to simulate a robotic system on terrain achieving some gait specified by angles or torques.&amp;#160; The advantage to this is the programmatic interface, which grants me greater control&amp;#160; over the simulation.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;I've returned to refactoring CobraCommander into something smaller and more manageable.&amp;#160; It uses the [http://www.ode.org/ Open Dynamics Engine] and [http://www.opengl.org/ OpenGL] to simulate a robotic system on terrain achieving some gait specified by angles or torques.&amp;#160; The advantage to this is the programmatic interface, which grants me greater control&amp;#160; over the simulation.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;I've started reviewing previous work in adstracting and simplifying CAD geometries for simulation.&amp;#160; While this is done in programs such as Ageia's PhysX, I haven't found any directly related research.&amp;#160; Preliminary sources and outline are [[here]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;I've started reviewing previous work in adstracting and simplifying CAD geometries for simulation.&amp;#160; While this is done in programs such as Ageia's PhysX, I haven't found any directly related research.&amp;#160; Preliminary sources and outline are [[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;quot;Simplified and Abstracted Geometry for Forward Dynamics&amp;quot; &lt;/ins&gt;here]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>D Wilkie</name></author>	</entry>

	<entry>
		<id>http://gicl.cs.drexel.edu/wiki-data/index.php?title=David_Wilkie%27s_Bio-Inspired_Robot_Project&amp;diff=2979&amp;oldid=prev</id>
		<title>D Wilkie: /* Week 2 */</title>
		<link rel="alternate" type="text/html" href="http://gicl.cs.drexel.edu/wiki-data/index.php?title=David_Wilkie%27s_Bio-Inspired_Robot_Project&amp;diff=2979&amp;oldid=prev"/>
				<updated>2006-10-09T19:42:30Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Week 2&lt;/span&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
			&lt;col class='diff-marker' /&gt;
			&lt;col class='diff-content' /&gt;
			&lt;col class='diff-marker' /&gt;
			&lt;col class='diff-content' /&gt;
		&lt;tr valign='top'&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 19:42, 9 October 2006&lt;/td&gt;
		&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 14:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 14:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;== Week 2 ==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;== Week 2 ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;I've returned to refactoring CobraCommander into something smaller and more manageable.&amp;#160; It uses the [http://www.ode.org/ Open Dynamics Engine] and [http://www.opengl.org/ OpenGL] to simulate a robotic system on terrain achieving some gait specified by angles or torques.&amp;#160; The advantage to this is the programmatic interface, which grants me greater control&amp;#160; over the simulation.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;I've returned to refactoring CobraCommander into something smaller and more manageable.&amp;#160; It uses the [http://www.ode.org/ Open Dynamics Engine] and [http://www.opengl.org/ OpenGL] to simulate a robotic system on terrain achieving some gait specified by angles or torques.&amp;#160; The advantage to this is the programmatic interface, which grants me greater control&amp;#160; over the simulation.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;I've started reviewing previous work in adstracting and simplifying CAD geometries for simulation.&amp;#160; While this is done in programs such as Ageia's PhysX, I haven't found any directly related research.&amp;#160; Preliminary sources and outline are [[here]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>D Wilkie</name></author>	</entry>

	<entry>
		<id>http://gicl.cs.drexel.edu/wiki-data/index.php?title=David_Wilkie%27s_Bio-Inspired_Robot_Project&amp;diff=2930&amp;oldid=prev</id>
		<title>D Wilkie: /* Week 2 */</title>
		<link rel="alternate" type="text/html" href="http://gicl.cs.drexel.edu/wiki-data/index.php?title=David_Wilkie%27s_Bio-Inspired_Robot_Project&amp;diff=2930&amp;oldid=prev"/>
				<updated>2006-10-06T20:53:08Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Week 2&lt;/span&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
			&lt;col class='diff-marker' /&gt;
			&lt;col class='diff-content' /&gt;
			&lt;col class='diff-marker' /&gt;
			&lt;col class='diff-content' /&gt;
		&lt;tr valign='top'&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 20:53, 6 October 2006&lt;/td&gt;
		&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 13:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 13:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;== Week 2 ==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;== Week 2 ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;I've returned to refactoring CobraCommander into something smaller and more manageable.&amp;#160; It uses the Open Dynamics Engine and OpenGL to simulate a robotic system on terrain achieving some gait specified by angles or torques.&amp;#160; The advantage to this is the programmatic interface, which grants me greater control&amp;#160; over the simulation.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;I've returned to refactoring CobraCommander into something smaller and more manageable.&amp;#160; It uses the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[http://www.ode.org/ &lt;/ins&gt;Open Dynamics Engine&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;] &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[http://www.opengl.org/ &lt;/ins&gt;OpenGL&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;] &lt;/ins&gt;to simulate a robotic system on terrain achieving some gait specified by angles or torques.&amp;#160; The advantage to this is the programmatic interface, which grants me greater control&amp;#160; over the simulation.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>D Wilkie</name></author>	</entry>

	<entry>
		<id>http://gicl.cs.drexel.edu/wiki-data/index.php?title=David_Wilkie%27s_Bio-Inspired_Robot_Project&amp;diff=2929&amp;oldid=prev</id>
		<title>D Wilkie: /* Week 2 */</title>
		<link rel="alternate" type="text/html" href="http://gicl.cs.drexel.edu/wiki-data/index.php?title=David_Wilkie%27s_Bio-Inspired_Robot_Project&amp;diff=2929&amp;oldid=prev"/>
				<updated>2006-10-06T20:51:47Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Week 2&lt;/span&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
			&lt;col class='diff-marker' /&gt;
			&lt;col class='diff-content' /&gt;
			&lt;col class='diff-marker' /&gt;
			&lt;col class='diff-content' /&gt;
		&lt;tr valign='top'&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 20:51, 6 October 2006&lt;/td&gt;
		&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 13:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 13:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;== Week 2 ==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;== Week 2 ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;I've returned to refactoring CobraCommander into something smaller and more manageable.&amp;#160; It uses the Open Dynamics Engine and OpenGL to simulate a robotic system on terrain achieving some gait specified by angles or torques.&amp;#160; &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Unfortunately&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;I don't know OpenGL, so &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;going is slow&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;I've returned to refactoring CobraCommander into something smaller and more manageable.&amp;#160; It uses the Open Dynamics Engine and OpenGL to simulate a robotic system on terrain achieving some gait specified by angles or torques.&amp;#160; &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;The advantage to this is the programmatic interface&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;which grants me greater control&amp;#160; over &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;simulation&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>D Wilkie</name></author>	</entry>

	<entry>
		<id>http://gicl.cs.drexel.edu/wiki-data/index.php?title=David_Wilkie%27s_Bio-Inspired_Robot_Project&amp;diff=2928&amp;oldid=prev</id>
		<title>D Wilkie: /* Week 2 */</title>
		<link rel="alternate" type="text/html" href="http://gicl.cs.drexel.edu/wiki-data/index.php?title=David_Wilkie%27s_Bio-Inspired_Robot_Project&amp;diff=2928&amp;oldid=prev"/>
				<updated>2006-10-06T20:50:43Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Week 2&lt;/span&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
			&lt;col class='diff-marker' /&gt;
			&lt;col class='diff-content' /&gt;
			&lt;col class='diff-marker' /&gt;
			&lt;col class='diff-content' /&gt;
		&lt;tr valign='top'&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 20:50, 6 October 2006&lt;/td&gt;
		&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 13:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 13:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;== Week 2 ==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;== Week 2 ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;I've returned to refactoring CobraCommander into something smaller and more manageable.&amp;#160; It uses the Open Dynamics Engine and OpenGL to simulate a robotic system on terrain achieving some gait specified by angles or torques.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;I've returned to refactoring CobraCommander into something smaller and more manageable.&amp;#160; It uses the Open Dynamics Engine and OpenGL to simulate a robotic system on terrain achieving some gait specified by angles or torques&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;.&amp;#160; Unfortunately, I don't know OpenGL, so the going is slow&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>D Wilkie</name></author>	</entry>

	<entry>
		<id>http://gicl.cs.drexel.edu/wiki-data/index.php?title=David_Wilkie%27s_Bio-Inspired_Robot_Project&amp;diff=2927&amp;oldid=prev</id>
		<title>D Wilkie at 20:49, 6 October 2006</title>
		<link rel="alternate" type="text/html" href="http://gicl.cs.drexel.edu/wiki-data/index.php?title=David_Wilkie%27s_Bio-Inspired_Robot_Project&amp;diff=2927&amp;oldid=prev"/>
				<updated>2006-10-06T20:49:46Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
			&lt;col class='diff-marker' /&gt;
			&lt;col class='diff-content' /&gt;
			&lt;col class='diff-marker' /&gt;
			&lt;col class='diff-content' /&gt;
		&lt;tr valign='top'&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 20:49, 6 October 2006&lt;/td&gt;
		&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 11:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 11:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;I also checked out [http://msdn.microsoft.com/robotics/ Microsoft's Robotics Studio], which is in free&amp;#160;  beta release.&amp;#160; It's essentially a wrapper for the [http://www.ageia.com/ PhysX] rigid-body dynamics engine.&amp;#160; The product seems a bit too raw to use, but looks like it will eventually be useful.&amp;#160; They also do CAD/Geometry simplification for simulation, something which Rich and I are studying.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;I also checked out [http://msdn.microsoft.com/robotics/ Microsoft's Robotics Studio], which is in free&amp;#160;  beta release.&amp;#160; It's essentially a wrapper for the [http://www.ageia.com/ PhysX] rigid-body dynamics engine.&amp;#160; The product seems a bit too raw to use, but looks like it will eventually be useful.&amp;#160; They also do CAD/Geometry simplification for simulation, something which Rich and I are studying.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;== Week 2 ==&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;I've returned to refactoring CobraCommander into something smaller and more manageable.&amp;#160; It uses the Open Dynamics Engine and OpenGL to simulate a robotic system on terrain achieving some gait specified by angles or torques.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>D Wilkie</name></author>	</entry>

	</feed>