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		<title>CI-TEAMS Vision - Revision history</title>
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		<updated>2013-05-24T11:45:29Z</updated>
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		<id>http://gicl.cs.drexel.edu/wiki-data/index.php?title=CI-TEAMS_Vision&amp;diff=20597&amp;oldid=prev</id>
		<title>Jmo34 at 17:46, 15 April 2008</title>
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				<updated>2008-04-15T17:46:11Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;In order to maintain its technological leadership in the face of rapid globalization, the United States must educate&lt;br /&gt;
its engineers how to generate new innovations at a faster pace. In order to accomplish this, we will have to (1)&lt;br /&gt;
attract the brightest people to the science and engineering fields, (2) train them in the emerging fields where the&lt;br /&gt;
ground-breaking innovations are likely to take place, and (3) skill them in the information technology tools that&lt;br /&gt;
are central to creation of innovative products and systems.&lt;br /&gt;
&lt;br /&gt;
The numerous Cyber-Infrastructure reports from the NSF over the past three (3) years have all lamented&lt;br /&gt;
the fact that the type of inter-disciplinary engineer so desperately needed simply does not exist in adequate&lt;br /&gt;
numbers. There are not enough educational intitiatives and programs to produce these new engineers, nor have&lt;br /&gt;
the standard, stove-piped curriculas of engineering and computer science departments adapted to this need.&lt;br /&gt;
Numerous reports from the National Academies and elsewhere echo these concerns, extensively documenting&lt;br /&gt;
how these disciplinary boundaries continue to impede the innovation process by delaying the conversion of new&lt;br /&gt;
ideas into innovative products [94, 4, 89, 5].&lt;br /&gt;
&lt;br /&gt;
These problems are multifold. Engineers trained in a specific discipline find it difficult to assimilate the&lt;br /&gt;
fundamental computing and information technology concepts needed in emerging areas of national need where&lt;br /&gt;
there might be significant potential for growth. This limits the number of engineers available to work on emerg-&lt;br /&gt;
ing problems of national importance. Furthermore, while information technology and computing is central to the&lt;br /&gt;
creation of nearly all products and systems, the enterprise of developing digital representations and robust com-&lt;br /&gt;
putational tools for design, modeling, simulation and analysis is still largely performed either by computer scien-&lt;br /&gt;
tists who do not adequately understand the engineering domain or by engineers who are inadequately trained in&lt;br /&gt;
computer science. The result is un-sharable representations, un-integratable systems and untested software tools&lt;br /&gt;
of unknown accuracy and questionable reliability.&lt;br /&gt;
&lt;br /&gt;
Traditionally, education and research in model building has been done in isolated fields—leading to advances&lt;br /&gt;
in important, but relatively narrow, areas. The collaborative framework provided by this CI-Team will overcome&lt;br /&gt;
the obstacles to bringing about true information-enabled and human-centric engineering. While other industries&lt;br /&gt;
(financial, retail, digital entertainment) reap benefits and economies of scale from the information revolution, the&lt;br /&gt;
manufacturing and engineering industries continue to lag behind. Nearly everyone is still locked into complex,&lt;br /&gt;
proprietary software systems that, in the long run, possess intellectual property, encoded it in proprietary formats.&lt;br /&gt;
&lt;br /&gt;
This CI-Team proposes a project that will demonstrate how to represent, simulate, archive, and reuse engi-&lt;br /&gt;
neering knowledge in transformative ways. By sharing our results and experience, we hope to advance a new&lt;br /&gt;
culture of Cyber-Engineering and contribute a valuable component to our nation’s shared Cyber-Infrastructure.&lt;/div&gt;</summary>
		<author><name>Jmo34</name></author>	</entry>

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