AN8

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[[Category:Engineering format]]
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'''Title(s):''' [[Title::AN8 Anim8or]]
  
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'''Version ID:''' [[Version ID::0.95]]
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'''Date released:''' [[Version Date released::]]
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'''Date:''' [[Format Date::Unknown]]
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'''Creator(s):''' [[Creator::R. Steven Glanville ]]
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'''Contributor(s):''' [[Contributor::R. Steven Glanville ]]
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'''Relationships:'''
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* '''Previous Version(s):'''
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* '''Contains:'''
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* '''Syntax Format(s):''' [[Syntax Format::None]]
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* '''Family Format(s):''' [[Family Format::None]]
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'''Description:''' [[Description::A .an8 file is stored as a text file and can be viewed and edited by
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a simple text editor such at Notepad.  Files are free format much like
 +
those used by popular programming languages like C.  At the text level
 +
they are similarly composed of scanner tokens such as identifiers,
 +
numbers, strings and punctutation.  Tokens are organized into nested
 +
"chunks" that contain specific data used by each specific chunk.  Chunks
 +
share a common format so that a parser can easily skip over unrecognized
 +
or unneeded data.  The .an8 format is designed to be both forward and
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backward compatible to a large degree largely due to chunks.]]
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'''History:''' [[History::The rationale behind the creation of this format is to allow for the generation of much richer and more complex Blitz3D scenes than is possible using established file formats - many of which do not support key features of Blitz3D, and all of which miss out on at least some features!]]
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'''Example(s):''' [[Example::Not Available]]
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'''Identifier:''' [[Identifier::http://www.anim8or.com/main/index.html]]
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'''Documentation:''' [[Documentation::http://www.anim8or.com/manual/index.html]]
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'''File Extensions:''' [[File Extension::an8]]
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'''Applications:'''
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* '''Native application(s):''' [[Native Application::Anim8or]]
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* '''Interoperable applications:'''
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'''Magic numbers:''' [[Magic Numbers::None]]
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'''Format(s):''' [[Format::None]]
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'''Rights:''' [[Rights::Freeware]] Licence Unavailable
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'''Sustainability Factors:'''
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* '''Standardization:''' [[Standardization::None]]
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* '''Adoption:''' [[Adoption::Extensive community]]
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** '''Licensing and patent claims:''' [[Licensing and patent claims::Freeware]]
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* '''Self-documentation:''' [[Self-documentation::Unknown]]
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* '''External dependencies:''' [[External dependencies::None]]
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* '''Technical protection considerations:''' [[Technical protection considerations::None]]
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'''Typical use:''' [[Typical use::3D rendering]]
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'''File classification:'''
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* '''Type:''' [[File Classification Type::Text]]
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* '''Raster data:'''
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** '''Raster data 2D:'''
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*** '''Is Supported:''' [[File Classification Raster Data 2D - Is Supported::Unknown]]
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*** '''Description:''' [[File Classification Raster Data 2D - Description::Unable to locate documentation.]]
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** '''Raster data 3D:'''
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*** '''Is Supported:''' [[File Classification Raster Data 3D - Is Supported::Unknown]]
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*** '''Description:''' [[File Classification Raster Data 3D - Description::Unable to locate documentation.]]
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* '''Geometric representation:'''
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** '''Implicit representation:'''
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*** '''Implicit surfaces:'''
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**** '''Is Supported:''' [[File Classification Implicit Surfaces - Is Supported::Yes]]
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**** '''Description:''' [[File Classification Implicit Surfaces - Description::Various shapes are available.]]
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*** '''Implicit curves:'''
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**** '''Is Supported:''' [[File Classification Implict Curves - Is Supported::Yes]]
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**** '''Description:''' [[File Classification Implicit Curves - Description::Various lines are curves are available.]]
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*** '''Point set:'''
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**** '''Is Supported:''' [[File Classification Point Set - Is Supported::Yes]]
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**** '''Description:''' [[File Classification Point Set - Description::Supported]]
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** '''Mesh:'''
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*** '''Manifold surface meshes:'''
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**** '''Is Supported:''' [[File Classification Mainfold Surface Meshes - Is Supported::Yes]]
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**** '''Description:''' [[File Classification Manifold Surface Meshes - Description::Natively part of product.]]
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*** '''Manifold volume meshes:'''
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**** '''Is Supported:''' [[File Classification Manifold Volume Meshes - Is Supported::Yes]]
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**** '''Description:''' [[File Classification Manifold Volume Meshes - Description::Natively part of product.]]
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*** '''Non-manifold meshes:'''
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**** '''Is Supported:''' [[File Classification Non-manifold Meshes - Is Supported::Yes]]
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**** '''Description:''' [[File Classification Non-manifold Meshes - Description::Natively part of product.]]
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** '''Parametric representation:'''
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*** '''Parametric surfaces:'''
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**** '''Is Supported:''' [[File Classification Parametric Surfaces - Is Supported::Yes]]
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**** '''Description:''' [[File Classification Parametric Surfaces - Description::Natively part of product.]]
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*** '''Parametric curves:'''
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**** '''Is Supported:''' [[File Classification Parametric Curves - Is Supported::Yes]]
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**** '''Description:''' [[File Classification Parametric Curves - Description::Natively part of product.]]
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** '''Contour sets:'''
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*** '''Is Supported:''' [[File Classification Contour Sets - Is Supported::Unknown]]
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*** '''Description:''' [[File Classification Contour Sets - Description::Unable to locate documentation.]]
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** '''NURBS:'''
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*** '''Is Supported:''' [[File Classification NURBS - Is Supported::Unknown]]
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*** '''Description:''' [[File Classification NURBS - Description::Unable to locate documentation.]]
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* '''Multi-resolution models:'''
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** '''Is Supported:''' [[File Classification Multi-resolution Models - Is Supported::Unknown]]
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** '''Description:''' [[File Classification Multi-resolution Models - Description::It looks like there is only one model representation available.]]
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* '''Dynamics:'''
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** '''Kinematics:'''
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*** '''Is Supported:''' [[File Classification Kinematics - Is Supported::Unknown]]
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*** '''Description:''' [[File Classification Kinematics - Description::Unable to locate documentation.]]
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** '''Assembly:'''
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*** '''Is Supported:''' [[File Classification Assembly - Is Supported::Unknown]]
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*** '''Description:''' [[File Classification Assembly - Description::Unable to locate documentation.]]
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** '''Force(s):'''
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*** '''Is Supported:''' [[File Classification Force - Is Supported::Unknown]]
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*** '''Description:''' [[File Classification Force - Description::Unable to locate documentation.]]
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* '''Boundary representation'''
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** '''Manifold surface boundary representations:'''
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*** '''Is Supported:''' [[File Classification Manifold Surface Boundary Representation - Is Supported::Unknown]]
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*** '''Description:''' [[File Classification Manifold Surface Boundary Representation - Description::Unable to locate documentation.]]
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** '''Manifold volume boundary representations:'''
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*** '''Is Supported:''' [[File Classification Manifold Volume Boundary Representation - Is Supported::Unknown]]
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*** '''Description:''' [[File Classification Manifold Volume Boundary Representation - Description::Unable to locate documentation.]]
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** '''Non-manifold boundary representations:'''
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*** '''Is Supported:''' [[File Classification Non-manifold Boundary Representation - Is Supported::Unknown]]
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*** '''Description:''' [[File Classification Non-manifold Boundary Representation - Description::Unable to locate documentation.]]
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* '''Material transparency:'''
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** '''Is Supported:''' [[File Classification Material Transparency - Is Supported::Yes]]
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** '''Description:''' [[File Classification Material Transparency - Description::Complete transparency layer.]]
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'''References:'''
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[[References::http://www.blitzbasic.com/Home/_index_.php]]

Revision as of 15:58, 13 May 2009

Title(s): AN8 Anim8or

Version ID: 0.95

Date released:

Date: Unknown

Creator(s): R. Steven Glanville

Contributor(s): R. Steven Glanville

Relationships:

  • Previous Version(s):
  • Contains:
  • Syntax Format(s): None
  • Family Format(s): None

Description: A .an8 file is stored as a text file and can be viewed and edited by a simple text editor such at Notepad. Files are free format much like those used by popular programming languages like C. At the text level they are similarly composed of scanner tokens such as identifiers, numbers, strings and punctutation. Tokens are organized into nested "chunks" that contain specific data used by each specific chunk. Chunks share a common format so that a parser can easily skip over unrecognized or unneeded data. The .an8 format is designed to be both forward and backward compatible to a large degree largely due to chunks.

History: The rationale behind the creation of this format is to allow for the generation of much richer and more complex Blitz3D scenes than is possible using established file formats - many of which do not support key features of Blitz3D, and all of which miss out on at least some features!warning.png"The rationale behind the creation of this format is to allow for the generation of much richer and more complex Blitz3D scenes than is possible using established file formats - many of which do not support key features of Blitz3D, and all of which miss out on at least some features!" cannot be used as a page name in this wiki.

Example(s): Not Available

Identifier: http://www.anim8or.com/main/index.html

Documentation: http://www.anim8or.com/manual/index.html

File Extensions: an8

Applications:

  • Native application(s): Anim8or
  • Interoperable applications:

Magic numbers: None

Format(s): None

Rights: Freeware Licence Unavailable

Sustainability Factors:

  • Standardization: None

Typical use: 3D rendering

File classification:

References: http://www.blitzbasic.com/Home/_index_.php

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