|
Othello 1.0 | |||||||||
| PREV LETTER NEXT LETTER | FRAMES NO FRAMES | |||||||||
GameState with the initial board
configuration, a random initial player, and the random number
generator seeded to a random value.
currentState.
instanceof
OthelloPlayer that have been found in the
classpath and then calls System.exit(1).
null if this is the initial state).
null if this is the
initial state).
getSuccessors(true).
player from this state.
null if the game
was either a tie or the game has not yet finished.
GraphicalUserInterface.
|
Othello 1.0 | |||||||||
| PREV LETTER NEXT LETTER | FRAMES NO FRAMES | |||||||||