Difference between revisions of "Simplified and Abstracted Geometry for Forward Dynamics"

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==Abstract==
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==Introduction==
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Geometric simplification has played an important role in the computer graphics field by allowing the apparent viewing of scenes too complex for user interaction. However, the approaches used in computer graphics for geometric simplification have as their goal the realistic portrayel of the scene to a viewer, not the similarity between the simplified or abstracted system and the physical ground truth.
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==Background==
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==Example Problem==
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==Approach==
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==Empirical Results==
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==Conclusions==
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Latest revision as of 14:13, 8 February 2007

(eventually this will be fixed...)