Difference between revisions of "Rob Lass's Course Project"

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(Old Inchworm Robot)
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[http://www.youtube.com/watch?v=5LY9p8Spe7Y&mode=related&search= Official Theme Song]
[http://www.youtube.com/watch?v=5LY9p8Spe7Y&mode=related&search= Official Theme Song]
[http://www.cs.drexel.edu/~urlass/ant_marching.avi 700k Movie of my robot in action!]

Revision as of 23:00, 6 December 2006


Ant Robot

Look out, it's an ant robot!
A close-up of the gears on the robot.

Current Status

The current robot is a six legged walker inspired by the composition of ants. I got all the pieces I needed today (10/10), and put it together only to learn that one motor was not enough to power the legs once I put it on the ground. I tried using two motors, but I think some of the ports on my handyboard are dead. I was unable to turn both on simultaneously. My current plan is to buy a 9v battery and just use that to power the two motors.

Ant Links

Official Theme Song

700k Movie of my robot in action!


I'm hoping to use an open source software system to do the modelling and simulation. I found a program called Blender that seems to let me import the lego models. It has a physics engine built in, and based on examples I've found online I think it is of suitable quality.

The Blender interface is certainly... different. Fortunately, there is a pretty good tutorial available on Wikibooks that walks you through the different features of the program, gradually making you more comfortable with it. The tutorial says about the interface: "eventually, you will wish all your programs worked this way." I don't know if I agree with this statement.

I've got a large portion of the model in Blender. I finally figured out that you can select a model and press "n" to enter a rotation relative to the base. (Yes, it really did take me a while to find this feature.) All of the lego models that I imported were 45 degrees off on the z-axis for some reason, so I used 0, 0, -45 for x, y, and z respectively.

Chris Dugan gave me the gear that I was missing, but for some reason it is not scaled properly in blender (it was WAY too small). I scaled it by hand, and I'm hoping it will work with the other gears properly.

Old Inchworm Robot

R.I.P. Inchworm Robot

Current Status

I found out wheels were not allowed. So, I took it apart to make the six-legged walker instead.

Before Dissasembly

The robot is in the correct shape, and the motors have been added. They both work, but I only have one cable for connecting a motor to a Handyboard, so I can't power them both until I find another one. I also need to add the sensors to toggle the motors when the robot's "hump" is fully up, or fully down.

The motors are strong enough to pull the robot in its current form, so I assume that means it is feasible.

Known Problems

The robot will not work on the carpet in my room; there is not enough traction. It works on the tile floor in my kitchen, and I assume that is good enough.


I tried out a number of different animals before I found one that seems feasible. My first idea, a hopping robot, turned out to be too hard to implement with the materials available. I played around with the lego kit one night while going through a biology textbook, and decided to go with an inchworm-like robot.