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Title(s): AutoDesk FBX File Format.

Version ID: No version. Known only as FBX.

Date released: 1996

Date: 2006-01-10

Creator(s): Kaydara

Contributor(s): Alias, AutoDesk

  • Family Format(s): 3D authoring and interchange format

Description: FBX files are AutoDesk 2D or 3D documents. Drawings saved in this format maintain fidelity and functionality. Additionally, this is the default type for AutoDesk authoring and interchange data. FBX is platform-independent and can hold most 3D content from a variety of vendors and platforms. FBX supports motion, 2D, audio elements, video elements, and all common 3D elements.

History: Gathered from [1]

  • 1996 - Kaydara creates the FBX format to differentiate from the FLM(FiLMBOX) format.
  • 2003 - FBX for Apple Quick Time Viewer launched by Laydara.
  • 2004-08-24 - Alias announces that it will buy Kaydara.
  • September 2004 - Purchase of Kaydara by Alias finalized.
  • 2005 - SDK developed to ensure consistency and enable support for plug-in development.
  • 2006-01-10 - AutoDesk buys Alias, gaining control of FBX format.

Example(s): There are sample files provided here but the author of this entry does not have an FBX reader and cannot supply sample content here.

Documentation: Since this is not an open specification, the Wikipedia page is probably the best single source for information.

File Extensions: .fbx

Applications: - AutoDesk applications, SoftImage 3D, Alias|Wavefront PowerAnimator, NewTek LightWave, and Kinetix 3D Studio MAX.

Rights: Proprietary license

    • Licensing and patent claims: There is an SDK and a number of plugins that are provided by AutoDesk for reading/writing/viewing this type of file. There are no other SDKs other than the C++ one supplied by AutoDesk. No documentation exists on this file format.
  • Self-documentation: None

Typical use: Digital Content Creation(DCC)

File classification:

  • Type {Binary, Text}: Binary

NOTE: Because this is a closed format an the author does not have a reader, writer, or viewer, the specifics of the file format were not able to be included here. Since this format is used for 2D and 3D DCC, it is likely that almost all the different graphical representations and raster data are supported in the files.