Evolutionary Computation

From GICL Wiki
Revision as of 17:47, 16 August 2007 by J Dobies (Talk | contribs)

(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search

Evolutionary computation is a relatively new technique. The term itself was first suggested in 1991 and represents many researchers have worked on different methods of simulating different aspects of evolution. These include genetic algorithms, evolution strategy and evolutionary programming. All of these techniques involve the reproduction, random variation, competition and selection of contending individuals. These make up the principles of evolution on a computer.